code/__DEFINES/~aphelion_defines/dirt.dm 
| DIRT_ROLE_NONE | No role: a bare pixel. |
|---|---|
| DIRT_ROLE_HAZE | The palest edge, drawn as half coverage in the film mask. |
| DIRT_ROLE_FILM | A thin coat, from DIRT_THRESHOLD_FILM up: a mark's fringe and edges. |
| DIRT_ROLE_BODY | A solid coat, from DIRT_THRESHOLD_BODY up: most of a mark. |
| DIRT_ROLE_CORE | The thickest part: the contact point, or a wet coat's underside. |
| DIRT_ROLE_FLECK | A speck highlight: dirt_cleanup() and dirt_despeckle() leave it as it is. |
| DIRT_ROLE_GLINT | A wet coat's highlight. |
| DIRT_LIMB_HEAD | The head, the only limb the face's guards apply on. |
| DIRT_LIMB_TORSO | The torso, down to DIRT_BELT: its rows from there down count as the legs'. |
| DIRT_LIMB_R_ARM | The right arm. |
| DIRT_LIMB_L_ARM | The left arm. |
| DIRT_LIMB_R_LEG | The right leg, and its side of the torso from DIRT_BELT down. |
| DIRT_LIMB_L_LEG | The left leg, and its side of the torso from DIRT_BELT down. |
| DIRT_PIXEL_LIMB | A pixel's limb, a DIRT_LIMB_* define, or 0 off the surface: bits 0 to 3. |
| DIRT_PIXEL_ZONE | A pixel's zone, its place in dirt_pixel_zones(), or 0 off the body (the margin, and off the surface): bits 4 to 7. |
| DIRT_PIXEL_RIM | The rim, bit 8: the silhouette's edge and the margin's first ring, where clothing draws its outline. Each leg's sole stays off it: it's in contact with the floor. |
| DIRT_PIXEL_OUTLINE | The outline, bit 9, once /datum/dirt_surface/proc/outline() has marked it: the body pixels a covering coat fades at. |
| DIRT_PIXEL_BAND | The outline and the pixels beside it, bit 10, once /datum/dirt_surface/proc/outline_band() has marked them: where a covering coat breaks in profile. |
| DIRT_BELT | The first row, counted down from the top, whose torso pixels count as the legs'. Dirt climbs the legs to the hips. |
| DIRT_SURFACE_MARGIN | How many pixels round a body its surface reaches, so dirt may run past the silhouette onto clothing. |
| DIRT_GUARD_EYE | An eye or a pixel beside it. The eye's diagonals take film at most instead (eye_soft). |
| DIRT_GUARD_MOUTH | A human head's mouth, whose pixels are the head sprite's. |
| DIRT_CONTACT | The most any mark lies but a contact point or a wet coat's underside, which lie just past it to draw core. |
| DIRT_BODY_T | A solid coat's thickness, drawn as body. |
| DIRT_FILM_T | A fringe's or thin edge's thickness, drawn as film; also the most a covering mark lies on the outline. |
| DIRT_HAZE_T | A marker, not a thickness: exactly this value draws as haze. |
| DIRT_THRESHOLD_CORE | Core: only a contact point or a wet coat's underside reaches it. |
| DIRT_THRESHOLD_BODY | Body: a solid coat (DIRT_BODY_T) passes it. |
| DIRT_THRESHOLD_FILM | Film, and the least that draws at all: anything thinner is dropped. |
| DIRT_ZONE_FACE | The lower face, under the eyes. Whatever covers the mouth takes the shot. |
| DIRT_ZONE_CHEST | The torso's upper front. |
| DIRT_ZONE_STOMACH | The belly: the torso's front between the groin and the chest. |
| DIRT_ZONE_BACK | The back, under the shoulder blades. On a taur, the taur body's back takes a share too. |
| DIRT_ZONE_GROIN | The front at the waistband: the torso's lowest part and the tops of the legs. |
| DIRT_ZONE_THIGHS | The front of the thighs, from the knee up. |
| DIRT_ZONE_BUTT | The cheeks either side of the cleft, and the backs of the upper legs. |
| DIRT_ZONE_COCK | The penis, through a one-part portal. |
| DIRT_SURFACE_SKIN | Bare skin: bare legs streak, lone pixels go, and each limb's mask is clipped to that limb's pixels. |
| DIRT_SURFACE_CLOTH | A worn item or underclothes: one mask over the whole canvas, clipped to what the garment shows. |
| DIRT_SKIN_LAYER | The layer skin's mess draws at: under the underclothes (UNDER_UNIFORM_LAYER and UNDER_UNIFORM_SOCKS_LAYER) and the genitals, over body hair (BODY_HAIR_LAYER), markings and the limbs. |
| DIRT_UNDERCLOTHES_LAYER | The layer mess on the underclothes draws at: over them, under the uniform and genitals drawn above underwear. |
| DIRT_PRIVATE_KEY | Starts each key mess adds to a limb's render key: a limb drawn under a key carrying it keeps its images on its own mob (/mob/living/carbon/proc/limb_icons_for()), not in tg's shared limb icon cache. |
| DIRT_LIMB_ICONS_STEADY | The images update_body_parts() draws a limb with under the key it was last drawn with. A body holding no private
images reads tg's limb_icon_cache as tg does, and calls limb_icons_for() only for a key the cache lacks: a private
one whose entry left with a swapped limb. It reads key more than once, so pass it a variable. For a
/mob/living/carbon proc only. |
| DIRT_LIMB_ICONS_CHANGED | The images update_body_parts() draws a limb with under a new key. A body holding no private images, drawn under a
key without DIRT_PRIVATE_KEY, fills tg's limb_icon_cache as tg does. It reads key more than once, so pass it a
variable. For a /mob/living/carbon proc only. |
| DIRT_UNDERCLOTHES_UNDERWEAR | The underwear slot: the groin, butt and the thighs it reaches; a one-piece swimsuit the chest too. |
| DIRT_UNDERCLOTHES_BRA | The bra slot: the chest. |
| DIRT_UNDERCLOTHES_UNDERSHIRT | The undershirt slot: the chest, stomach and back; a corset or leotard the groin and butt too. |
| DIRT_UNDERCLOTHES_SOCKS | The socks slot: the thighs, groin and butt where they reach (stockings, tights). Taurs and bodies with fewer than two legs wear none. |
| DIRT_MESS_VARIANTS | Variants of each zone's mess. |
| DIRT_MESS_MAX_LEVEL | The level a splat stops growing at, the one that covers its zone; what a shot adds past it starts another splat. |
| DIRT_MESS_AMOUNT_HEAVY | The least amount, in units of fluid, that adds two levels rather than one. |
| DIRT_MESS_AMOUNT_HUGE | The least amount that goes straight to DIRT_MESS_MAX_LEVEL. |
| DIRT_MESS_MAX_SPLATS | The most splats a person carries across their skin, parts and worn items. The oldest goes first. |
| DIRT_PORTAL_NONE | No portal: the whole person. |
| DIRT_PORTAL_LOWER_BODY | A wall portal: the groin and the butt (dirt_portal_shows()), and only on what its relay draws. |
| DIRT_PORTAL_PENIS | A portal relaying one part alone: only that part's zone is offered, while the part draws its front image. |
| DIRT_MASKS_DEFERRED | Whether a mask that isn't made yet waits for SSdirt, drawn without it until it's done, rather than being made as it's drawn. Comment it out to make every mask as it's drawn. |
| DIRT_MASKS_BODY | A body, from its limbs' template: its skin, its underclothes or a worn item. |
| DIRT_MASKS_PART | A part's own share (DIRT_PART_*), read from the part's sprites. |
| DIRT_MASKS_TAUR | A taur body's back, or a taur suit's over it, on the DIRT_TAUR_WIDTH canvas. |
| DIRT_REDRAW_BODY | The body's own overlays: its skin, underclothes and taur body (update_body_parts()). |
| DIRT_REDRAW_UNIFORM | The uniform slot's item (update_worn_undersuit()). |
| DIRT_REDRAW_SUIT | The suit slot's item (update_worn_oversuit()). |
| DIRT_REDRAW_HEAD | The head slot's item (update_worn_head()). |
| DIRT_REDRAW_MASK | The mask slot's item (update_worn_mask()). |
| DIRT_REDRAW_COVER | Not masks: what the body wears changed, so its skin's mess may fade at other edges. |
| DIRT_REDRAW_PARTS | Not masks: what draws the body's parts may have changed, so the masks they shape may be made again. |
| DIRT_REDRAW_SHARE | A part's own share: the whole body, whose redraw a portal relay showing the part follows. |
| DIRT_FADE_RINGS | How many pixels skin mess fades out over before what's worn over it, rather than cut off at its edge. |
| DIRT_RUN_GAP | Pixels of skin a view keeps between two runs or drops, and between splats: side by side they filled into a sheet. |
| DIRT_RUN_GROUP_EARLY | The run group of level 2's carry-on from a deposit's first drop. |
| DIRT_PART_BREASTS | The breasts organ drawn as breasts, sharing the chest's mess. |
| DIRT_PART_PECS | The breasts organ drawn as pecs, or the plain pecs' shape a human chest without breasts takes mess in. |
| DIRT_PART_PENIS | The penis, sharing the groin's mess as a bead behind its tip rather than in lobes. |
| DIRT_PART_TESTICLES | The testicles, sharing the groin's mess. |
| DIRT_PART_VAGINA | The vulva, sharing the groin's mess; on skin it also takes the ring of visible pixels round it. |
| DIRT_PART_BUTT | The butt, sharing the butt's mess, read from its front and back images. |
| DIRT_PART_MIDLINE | The column a pair of parts (breasts, pecs, a butt, testicles) parts along, front and back. |
| DIRT_PART_MAX_LEVEL | The last level a part's own mess has: a splat at the top level draws its parts at this one. |
| DIRT_TAUR_WIDTH | Pixels across the canvas a taur body is drawn on, centred on its tile. |
| DIRT_TAUR_INSET | How far into the taur canvas the body's own tile starts. |
| DIRT_TAUR_MAX_LEVEL | The last level a taur body's pools have: a splat at the top level draws them at this one. |
| DIRT_TAUR_RIDER | What a taur canvas pixel shows where the rider is drawn over the taur body. |
| DIRT_MODULO | value modulo divisor with the divisor's sign, as the reference generator takes it, where BYOND's % and %% keep
the value's. Exact for whole numbers from -(2^24 - divisor) up to 2^24. It reads value twice, so pass it a
variable, never a call such as draw(). |
| DIRT_WRAP_DEGREES | An angle in degrees turned into the range -180 up to 180, never 180, as the reference generator wraps one. Exact
from -540 up to 540, which a difference of two thetas never leaves. It reads degrees up to five times, so pass it
a variable. |
| VV_HK_DIRT_CLEAR | Admin-only VV action using the Clear Dirt admin verb. |
Define Details
DIRT_BELT 
The first row, counted down from the top, whose torso pixels count as the legs'. Dirt climbs the legs to the hips.
DIRT_BODY_T 
A solid coat's thickness, drawn as body.
DIRT_CONTACT 
The most any mark lies but a contact point or a wet coat's underside, which lie just past it to draw core.
DIRT_FADE_RINGS 
How many pixels skin mess fades out over before what's worn over it, rather than cut off at its edge.
DIRT_FILM_T 
A fringe's or thin edge's thickness, drawn as film; also the most a covering mark lies on the outline.
DIRT_GUARD_EYE 
An eye or a pixel beside it. The eye's diagonals take film at most instead (eye_soft).
DIRT_GUARD_MOUTH 
A human head's mouth, whose pixels are the head sprite's.
DIRT_HAZE_T 
A marker, not a thickness: exactly this value draws as haze.
DIRT_LIMB_HEAD 
The head, the only limb the face's guards apply on.
DIRT_LIMB_ICONS_CHANGED 
The images update_body_parts() draws a limb with under a new key. A body holding no private images, drawn under a
key without DIRT_PRIVATE_KEY, fills tg's limb_icon_cache as tg does. It reads key more than once, so pass it a
variable. For a /mob/living/carbon proc only.
DIRT_LIMB_ICONS_STEADY 
The images update_body_parts() draws a limb with under the key it was last drawn with. A body holding no private
images reads tg's limb_icon_cache as tg does, and calls limb_icons_for() only for a key the cache lacks: a private
one whose entry left with a swapped limb. It reads key more than once, so pass it a variable. For a
/mob/living/carbon proc only.
DIRT_LIMB_L_ARM 
The left arm.
DIRT_LIMB_L_LEG 
The left leg, and its side of the torso from DIRT_BELT down.
DIRT_LIMB_R_ARM 
The right arm.
DIRT_LIMB_R_LEG 
The right leg, and its side of the torso from DIRT_BELT down.
DIRT_LIMB_TORSO 
The torso, down to DIRT_BELT: its rows from there down count as the legs'.
DIRT_MASKS_BODY 
A body, from its limbs' template: its skin, its underclothes or a worn item.
DIRT_MASKS_DEFERRED 
Whether a mask that isn't made yet waits for SSdirt, drawn without it until it's done, rather than being made as it's drawn. Comment it out to make every mask as it's drawn.
DIRT_MASKS_PART 
A part's own share (DIRT_PART_*), read from the part's sprites.
DIRT_MASKS_TAUR 
A taur body's back, or a taur suit's over it, on the DIRT_TAUR_WIDTH canvas.
DIRT_MESS_AMOUNT_HEAVY 
The least amount, in units of fluid, that adds two levels rather than one.
DIRT_MESS_AMOUNT_HUGE 
The least amount that goes straight to DIRT_MESS_MAX_LEVEL.
DIRT_MESS_MAX_LEVEL 
The level a splat stops growing at, the one that covers its zone; what a shot adds past it starts another splat.
DIRT_MESS_MAX_SPLATS 
The most splats a person carries across their skin, parts and worn items. The oldest goes first.
DIRT_MESS_VARIANTS 
Variants of each zone's mess.
DIRT_MODULO 
value modulo divisor with the divisor's sign, as the reference generator takes it, where BYOND's % and %% keep
the value's. Exact for whole numbers from -(2^24 - divisor) up to 2^24. It reads value twice, so pass it a
variable, never a call such as draw().
DIRT_PART_BREASTS 
The breasts organ drawn as breasts, sharing the chest's mess.
DIRT_PART_BUTT 
The butt, sharing the butt's mess, read from its front and back images.
DIRT_PART_MAX_LEVEL 
The last level a part's own mess has: a splat at the top level draws its parts at this one.
DIRT_PART_MIDLINE 
The column a pair of parts (breasts, pecs, a butt, testicles) parts along, front and back.
DIRT_PART_PECS 
The breasts organ drawn as pecs, or the plain pecs' shape a human chest without breasts takes mess in.
DIRT_PART_PENIS 
The penis, sharing the groin's mess as a bead behind its tip rather than in lobes.
DIRT_PART_TESTICLES 
The testicles, sharing the groin's mess.
DIRT_PART_VAGINA 
The vulva, sharing the groin's mess; on skin it also takes the ring of visible pixels round it.
DIRT_PIXEL_BAND 
The outline and the pixels beside it, bit 10, once /datum/dirt_surface/proc/outline_band() has marked them: where a covering coat breaks in profile.
DIRT_PIXEL_LIMB 
A pixel's limb, a DIRT_LIMB_* define, or 0 off the surface: bits 0 to 3.
DIRT_PIXEL_OUTLINE 
The outline, bit 9, once /datum/dirt_surface/proc/outline() has marked it: the body pixels a covering coat fades at.
DIRT_PIXEL_RIM 
The rim, bit 8: the silhouette's edge and the margin's first ring, where clothing draws its outline. Each leg's sole stays off it: it's in contact with the floor.
DIRT_PIXEL_ZONE 
A pixel's zone, its place in dirt_pixel_zones(), or 0 off the body (the margin, and off the surface): bits 4 to 7.
DIRT_PORTAL_LOWER_BODY 
A wall portal: the groin and the butt (dirt_portal_shows()), and only on what its relay draws.
DIRT_PORTAL_NONE 
No portal: the whole person.
DIRT_PORTAL_PENIS 
A portal relaying one part alone: only that part's zone is offered, while the part draws its front image.
DIRT_PRIVATE_KEY 
Starts each key mess adds to a limb's render key: a limb drawn under a key carrying it keeps its images on its own mob (/mob/living/carbon/proc/limb_icons_for()), not in tg's shared limb icon cache.
DIRT_REDRAW_BODY 
The body's own overlays: its skin, underclothes and taur body (update_body_parts()).
DIRT_REDRAW_COVER 
Not masks: what the body wears changed, so its skin's mess may fade at other edges.
DIRT_REDRAW_HEAD 
The head slot's item (update_worn_head()).
DIRT_REDRAW_MASK 
The mask slot's item (update_worn_mask()).
DIRT_REDRAW_PARTS 
Not masks: what draws the body's parts may have changed, so the masks they shape may be made again.
DIRT_REDRAW_SHARE 
A part's own share: the whole body, whose redraw a portal relay showing the part follows.
DIRT_REDRAW_SUIT 
The suit slot's item (update_worn_oversuit()).
DIRT_REDRAW_UNIFORM 
The uniform slot's item (update_worn_undersuit()).
DIRT_ROLE_BODY 
A solid coat, from DIRT_THRESHOLD_BODY up: most of a mark.
DIRT_ROLE_CORE 
The thickest part: the contact point, or a wet coat's underside.
DIRT_ROLE_FILM 
A thin coat, from DIRT_THRESHOLD_FILM up: a mark's fringe and edges.
DIRT_ROLE_FLECK 
A speck highlight: dirt_cleanup() and dirt_despeckle() leave it as it is.
DIRT_ROLE_GLINT 
A wet coat's highlight.
DIRT_ROLE_HAZE 
The palest edge, drawn as half coverage in the film mask.
DIRT_ROLE_NONE 
No role: a bare pixel.
DIRT_RUN_GAP 
Pixels of skin a view keeps between two runs or drops, and between splats: side by side they filled into a sheet.
DIRT_RUN_GROUP_EARLY 
The run group of level 2's carry-on from a deposit's first drop.
DIRT_SKIN_LAYER 
The layer skin's mess draws at: under the underclothes (UNDER_UNIFORM_LAYER and UNDER_UNIFORM_SOCKS_LAYER) and the genitals, over body hair (BODY_HAIR_LAYER), markings and the limbs.
DIRT_SURFACE_CLOTH 
A worn item or underclothes: one mask over the whole canvas, clipped to what the garment shows.
DIRT_SURFACE_MARGIN 
How many pixels round a body its surface reaches, so dirt may run past the silhouette onto clothing.
DIRT_SURFACE_SKIN 
Bare skin: bare legs streak, lone pixels go, and each limb's mask is clipped to that limb's pixels.
DIRT_TAUR_INSET 
How far into the taur canvas the body's own tile starts.
DIRT_TAUR_MAX_LEVEL 
The last level a taur body's pools have: a splat at the top level draws them at this one.
DIRT_TAUR_RIDER 
What a taur canvas pixel shows where the rider is drawn over the taur body.
DIRT_TAUR_WIDTH 
Pixels across the canvas a taur body is drawn on, centred on its tile.
DIRT_THRESHOLD_BODY 
Body: a solid coat (DIRT_BODY_T) passes it.
DIRT_THRESHOLD_CORE 
Core: only a contact point or a wet coat's underside reaches it.
DIRT_THRESHOLD_FILM 
Film, and the least that draws at all: anything thinner is dropped.
DIRT_UNDERCLOTHES_BRA 
The bra slot: the chest.
DIRT_UNDERCLOTHES_LAYER 
The layer mess on the underclothes draws at: over them, under the uniform and genitals drawn above underwear.
DIRT_UNDERCLOTHES_SOCKS 
The socks slot: the thighs, groin and butt where they reach (stockings, tights). Taurs and bodies with fewer than two legs wear none.
DIRT_UNDERCLOTHES_UNDERSHIRT 
The undershirt slot: the chest, stomach and back; a corset or leotard the groin and butt too.
DIRT_UNDERCLOTHES_UNDERWEAR 
The underwear slot: the groin, butt and the thighs it reaches; a one-piece swimsuit the chest too.
DIRT_WRAP_DEGREES 
An angle in degrees turned into the range -180 up to 180, never 180, as the reference generator wraps one. Exact
from -540 up to 540, which a difference of two thetas never leaves. It reads degrees up to five times, so pass it
a variable.
DIRT_ZONE_BACK 
The back, under the shoulder blades. On a taur, the taur body's back takes a share too.
DIRT_ZONE_BUTT 
The cheeks either side of the cleft, and the backs of the upper legs.
DIRT_ZONE_CHEST 
The torso's upper front.
DIRT_ZONE_COCK 
The penis, through a one-part portal.
DIRT_ZONE_FACE 
The lower face, under the eyes. Whatever covers the mouth takes the shot.
DIRT_ZONE_GROIN 
The front at the waistband: the torso's lowest part and the tops of the legs.
DIRT_ZONE_STOMACH 
The belly: the torso's front between the groin and the chest.
DIRT_ZONE_THIGHS 
The front of the thighs, from the knee up.
VV_HK_DIRT_CLEAR 
Admin-only VV action using the Clear Dirt admin verb.