code/__DEFINES/~nova_defines/liquids.dm 
| SQUEEZING_DISPERSAL_RATIO | Portion (out of 1) of reagents that are lost during the transfer from a mop/towel to a container. |
|---|---|
| REQUIRED_FIRE_PROCESSES | SSliquids fires per liquid fire run. It fires every second, so a fire run comes every 4 seconds. |
| REQUIRED_FIRE_POWER_PER_UNIT | Power per unit a liquid mix must beat to burn. It sits low enough that weak drinks, at power 2, still light. |
| REQUIRED_FIRE_FLAMMABLE_SHARE | Share of a liquid mix that must be flammable for it to burn. Non-flammables smother a fire once they are half the mix. |
| LIQUID_FIRE_BURNRATE_VOLATILE | Fuels and strong spirits: 30 units on one tile burn out in a minute. |
| LIQUID_FIRE_BURNRATE_WEAK | Beer, wine and weak cocktails: 30 units on one tile flare out in about half a minute. |
| LIQUID_FIRE_BURNRATE_HEAVY | Oils: 30 units on one tile burn for about ten minutes. |
| LIQUID_FIRE_BURNRATE_TAR | Tar: slower than oil, so 30 units on one tile burn for about twenty minutes. |
| LIQUID_FIRE_TEMPERATURE_HUGE | Temperature a huge liquid fire exposes its tile to. The states below it run cooler. |
| LIQUID_FIRE_TEMPERATURE_INFERNO | Temperature a liquid inferno exposes its tile to. |
| LIQUID_FIRE_PIXEL_OFFSET | Visual offset of the 48x48 fire art on both axes, centring it on its tile. |
| LIQUID_FIRE_HOLDER_POOL_SIZE | Fire holders of each kind SSliquids keeps for reuse once their tiles stop burning: a 17x17 pool's worth. |
| LIQUID_FIRE_IGNITE_TIME | How long a tile's ignite plays (25 frames of 0.4 ds). Its smoke starts when the ignite ends. |
| LIQUID_FIRE_BLOCK_POWER | Light power of a burning block with big flames and no burning block around it. |
| LIQUID_FIRE_BLOCK_SHARE | A block's power is divided by (1 + this x the burning blocks around it), so a big fire doesn't flatten into the light cap. |
| LIQUID_FIRE_BLOCK_RANGE_BIG | Light range of a block whose largest flames are big. |
| LIQUID_FIRE_BLOCK_RANGE_MEDIUM | Light range of a block whose largest flames are medium. |
| LIQUID_FIRE_BLOCK_RANGE_SMALL | Light range of a block whose largest flames are small. |
| LIQUID_FIRE_BLOCK_POWER_BIG | Share of LIQUID_FIRE_BLOCK_POWER a block gives when its largest flames are big. |
| LIQUID_FIRE_BLOCK_POWER_MEDIUM | Share of LIQUID_FIRE_BLOCK_POWER a block gives when its largest flames are medium. |
| LIQUID_FIRE_BLOCK_POWER_SMALL | Share of LIQUID_FIRE_BLOCK_POWER a block gives when its largest flames are small. |
| LIQUID_SURFACE_COUNT | How many LIQUID_SURFACE_* classes there are. |
| LIQUID_COLOR_FACTOR_CLEAR | Clear pools: a dark film, so a puddle darkens the floor instead of hazing it. |
| LIQUID_COLOR_FACTOR_BLOOD | Blood: a darker crimson under any blood colour. |
| LIQUID_COLOR_FACTOR_OPAQUE | Opaque, oil, fuel, mirror and tar pools. |
Define Details
LIQUID_COLOR_FACTOR_BLOOD 
Blood: a darker crimson under any blood colour.
LIQUID_COLOR_FACTOR_CLEAR 
Clear pools: a dark film, so a puddle darkens the floor instead of hazing it.
LIQUID_COLOR_FACTOR_OPAQUE 
Opaque, oil, fuel, mirror and tar pools.
LIQUID_FIRE_BLOCK_POWER 
Light power of a burning block with big flames and no burning block around it.
LIQUID_FIRE_BLOCK_POWER_BIG 
Share of LIQUID_FIRE_BLOCK_POWER a block gives when its largest flames are big.
LIQUID_FIRE_BLOCK_POWER_MEDIUM 
Share of LIQUID_FIRE_BLOCK_POWER a block gives when its largest flames are medium.
LIQUID_FIRE_BLOCK_POWER_SMALL 
Share of LIQUID_FIRE_BLOCK_POWER a block gives when its largest flames are small.
LIQUID_FIRE_BLOCK_RANGE_BIG 
Light range of a block whose largest flames are big.
LIQUID_FIRE_BLOCK_RANGE_MEDIUM 
Light range of a block whose largest flames are medium.
LIQUID_FIRE_BLOCK_RANGE_SMALL 
Light range of a block whose largest flames are small.
LIQUID_FIRE_BLOCK_SHARE 
A block's power is divided by (1 + this x the burning blocks around it), so a big fire doesn't flatten into the light cap.
LIQUID_FIRE_BURNRATE_HEAVY 
Oils: 30 units on one tile burn for about ten minutes.
LIQUID_FIRE_BURNRATE_TAR 
Tar: slower than oil, so 30 units on one tile burn for about twenty minutes.
LIQUID_FIRE_BURNRATE_VOLATILE 
Fuels and strong spirits: 30 units on one tile burn out in a minute.
LIQUID_FIRE_BURNRATE_WEAK 
Beer, wine and weak cocktails: 30 units on one tile flare out in about half a minute.
LIQUID_FIRE_HOLDER_POOL_SIZE 
Fire holders of each kind SSliquids keeps for reuse once their tiles stop burning: a 17x17 pool's worth.
LIQUID_FIRE_IGNITE_TIME 
How long a tile's ignite plays (25 frames of 0.4 ds). Its smoke starts when the ignite ends.
LIQUID_FIRE_PIXEL_OFFSET 
Visual offset of the 48x48 fire art on both axes, centring it on its tile.
LIQUID_FIRE_TEMPERATURE_HUGE 
Temperature a huge liquid fire exposes its tile to. The states below it run cooler.
LIQUID_FIRE_TEMPERATURE_INFERNO 
Temperature a liquid inferno exposes its tile to.
LIQUID_SURFACE_COUNT 
How many LIQUID_SURFACE_* classes there are.
REQUIRED_FIRE_FLAMMABLE_SHARE 
Share of a liquid mix that must be flammable for it to burn. Non-flammables smother a fire once they are half the mix.
REQUIRED_FIRE_POWER_PER_UNIT 
Power per unit a liquid mix must beat to burn. It sits low enough that weak drinks, at power 2, still light.
REQUIRED_FIRE_PROCESSES 
SSliquids fires per liquid fire run. It fires every second, so a fire run comes every 4 seconds.
SQUEEZING_DISPERSAL_RATIO 
Portion (out of 1) of reagents that are lost during the transfer from a mop/towel to a container.