| /datum/body_marking_test_lock | Locks a marking while the unit test that allocates this lives, and gives it its own colour mode back when the test ends. No
marking ships locked: the mode stays for content that wants it, and its tests lock a tattoo, which has a colour of its own. |
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| /datum/unit_test/body_marking_colors | Shared setup for the body marking colour mode tests. Abstract, so the runner never runs it on its own. |
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| /datum/unit_test/body_marking_colors/seed_modes | A marking's colour mode decides where a newly worn one takes its colour from: one of the mutant colours, or its own. |
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| /datum/unit_test/body_marking_colors/locked | A locked marking keeps its colour: its entry refuses a recolour, and neither character setup's colour action, a rename
in setup nor the fur dyer can give it another. A colour a save already holds is kept. Character setup is told which rows are
locked, and its colour action takes only a "#rrggbb" its picker sent. |
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| /datum/unit_test/body_marking_colors/reseed | Reseeding gives an entry the colour its marking starts with again, and a whole-body colour reset (the slime's) reseeds
every marking but the locked ones, whose colour, a saved custom one included, stays. |
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| /datum/unit_test/body_marking_colors/setup_reset | Character setup's colour reset gives one row the colour its marking starts in, by its colour mode: the preview body's mutant
colour it follows, or its own. A locked row gets its own colour back too, which no recolour could give it. Glow stays. |
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| /datum/unit_test/body_marking_colors/setup_seeds | Character setup seeds a new marking's colour from the preview body's mutant colours by the marking's mode, when it
is added and when a preset brings it. |
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| /proc/body_marking_colors_scanned_set | The marking set factory as it was before it read each marking's affected_bodyparts: every member against every zone's
marking list, in GLOB.body_markings_per_limb order. Colours come from seed_color(), the only colour source there is now,
so comparing the two compares which entries land on which zones, in what order. |
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| /datum/unit_test/body_marking_colors/set_factory | Every marking set builds exactly the collection the per-limb scan built: the same entries on the same zones, in the same order. |
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| /proc/body_marking_colors_old_set_names | What each of the seven species that had a randomiser of its own could pick, as those get_random_body_markings()
overrides were written before get_random_marking_sets() replaced them: a forced set, a fixed list to pick from, or the
sets meant for any species or for this one. Kept here, and nowhere in the game, as the reference. |
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| /datum/unit_test/body_marking_colors/species_random_sets | Each species' random markings come from the sets its own randomiser picked from, and a species without one gets none. |
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