| /datum/unit_test/taur_tail_states | Every taur with a separate tail has still and wagging tail states for each pose it can take. |
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| /datum/unit_test/taur_tail_color_slots | A separate tail has a colour slot for every colour its art uses, even ones the body has no art for. |
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| /datum/unit_test/taur_tail_without_body | A taur tail on a mob with no taur body falls back to its accessory's own state rather than runtiming. |
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| /datum/unit_test/taur_tail_lifecycle | A feline taur grows a wag-able tail that follows its pose, and loses it with its body. |
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| /datum/unit_test/taur_tail_preferences | Choosing a taur that brings its own tail hides the tail preferences and keeps FEATURE_TAIL out of the DNA. |
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| /datum/unit_test/taur_tail_cannot_be_cut | Amputation shears and the field medic's bone saw refuse to cut off a taur tail. |
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| /datum/unit_test/taur_tail_wags_while_lying | Lying down is a pose, not a stun: a wagging taur tail keeps wagging and draws its lying wag. |
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| /datum/unit_test/taur_tail_species_change | Becoming a species with its own tail (felinid) leaves the taur's tail in place. |
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| /datum/unit_test/taur_tail_baked_in | A taur whose tail is baked into its body sprite still grows a tail organ that wags, and it draws nothing itself. |
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| /proc/give_feline_taur | Makes a human a feline taur, the taur whose tail is drawn separately, and returns its taur body. |
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