/tg/ Station 13 - Modules - Types

code/modules/unit_tests/~nova/taur_tails.dm

/datum/unit_test/taur_tail_statesEvery taur with a separate tail has still and wagging tail states for each pose it can take.
/datum/unit_test/taur_tail_color_slotsA separate tail has a colour slot for every colour its art uses, even ones the body has no art for.
/datum/unit_test/taur_tail_without_bodyA taur tail on a mob with no taur body falls back to its accessory's own state rather than runtiming.
/datum/unit_test/taur_tail_lifecycleA feline taur grows a wag-able tail that follows its pose, and loses it with its body.
/datum/unit_test/taur_tail_preferencesChoosing a taur that brings its own tail hides the tail preferences and keeps FEATURE_TAIL out of the DNA.
/datum/unit_test/taur_tail_cannot_be_cutAmputation shears and the field medic's bone saw refuse to cut off a taur tail.
/datum/unit_test/taur_tail_wags_while_lyingLying down is a pose, not a stun: a wagging taur tail keeps wagging and draws its lying wag.
/datum/unit_test/taur_tail_species_changeBecoming a species with its own tail (felinid) leaves the taur's tail in place.
/datum/unit_test/taur_tail_baked_inA taur whose tail is baked into its body sprite still grows a tail organ that wags, and it draws nothing itself.
/proc/give_feline_taurMakes a human a feline taur, the taur whose tail is drawn separately, and returns its taur body.