/tg/ Station 13 - Modules - Types — Proc Details

augment_brands

Every brand style's augment limbs for the finish picker's try-on, kept out of the preferences window's own load: the window asks for it once, ahead of the Augments room (/datum/preference_middleware/augment_paint/proc/send_augment_brand_sprites()). Made and cached as the other batched spritesheets are.

Every sprite is one 32x32 view, class augment_brands32x32 and the name brand---

: a brand style's limb state as the game draws it (augment_brand_states()), key its augment_brand_key(), zone an arm, hand or leg, r_leg_digi and l_leg_digi for its digitigrade legs, head and chest, and head_f and chest_f for a dimorphic head and chest on a body that isn't masculine, dir south, north, east or west.

Procs

create_spritesheetsInserts every brand style's limb states in four directions.

Proc Details

create_spritesheets

Inserts every brand style's limb states in four directions.