/tg/ Station 13 - Modules - Types — Proc Details

augment_paint

The recolourable finishes' sheets cut up for the colour editor's preview, which tints them on the client. Rebuilt only when a sheet changes (the batched spritesheet's smart cache).

Every sprite is one 32x32 view, class augment_paint32x32 and a name:

Procs

create_spritesheetsInserts every recolourable finish's zones in four directions, from both skin sheets and from the paint sheet where it holds the zone's packed state, and the Muscular body, put together from its parts, in four directions.

Proc Details

create_spritesheets

Inserts every recolourable finish's zones in four directions, from both skin sheets and from the paint sheet where it holds the zone's packed state, and the Muscular body, put together from its parts, in four directions.