augment_paint 
The recolourable finishes' sheets cut up for the colour editor's preview, which tints them on the client. Rebuilt only when a sheet changes (the batched spritesheet's smart cache).
Every sprite is one 32x32 view, class augment_paint32x32 and a name:
- - - : a finish's zone, layerskin (the human skin base), skinh (the humanoid one), paint or glow (only where the paint sheet holds the zone's packed state),dirsouth, north, east or west.- body-
: the Muscular body, the editor's silhouette.
Procs | |
| create_spritesheets | Inserts every recolourable finish's zones in four directions, from both skin sheets and from the paint sheet where it holds the zone's packed state, and the Muscular body, put together from its parts, in four directions. |
|---|---|
Proc Details
create_spritesheets
Inserts every recolourable finish's zones in four directions, from both skin sheets and from the paint sheet where it holds the zone's packed state, and the Muscular body, put together from its parts, in four directions.