species_full 
Whole-body renders for the species page, facing each way: this sheet in uniform, and /datum/asset/spritesheet_batched/species_full/body without.
Nothing is drawn during init. Registering is empty, and the renders are drawn when a sheet is
first realized: by SSasset_loading in the lobby, a tick check at a time, or by the first player
to open the species page, whichever comes first. Sprites are named [icon]-[facing], where icon is
the species' sanitized name, as the species preference's constant data sends it, and facing is a
key of GLOB.character_preview_facings.
Vars | |
| uniform | Whether this sheet's renders wear the uniform. |
|---|---|
Procs | |
| create_spritesheets | Registers nothing during init; the renders are drawn when the sheet is first realized. |
| realize_spritesheets | Takes this sheet's half of the renders before it is first generated. |
Var Details
uniform 
Whether this sheet's renders wear the uniform.
Proc Details
create_spritesheets
Registers nothing during init; the renders are drawn when the sheet is first realized.
realize_spritesheets
Takes this sheet's half of the renders before it is first generated.