custom_sprite_pace 
Paces one player's costly custom sprite work: resource rebuilds, new editors and previews of a previous saved style. Up to CUSTOM_SPRITE_BURST pieces run CUSTOM_SPRITE_REBUILD_SPACING apart, and each piece used comes back after CUSTOM_SPRITE_REFILL. A few changes in a row never wait more than the shortest spacing, while a window asking for such work nonstop gets one piece per refill. The player's base hairstyle window and stroke budget are kept here too.
Vars | |
| burst | Pieces that may still run at the shortest spacing. |
|---|---|
| graffiti_composites | Graffiti composites this player ran this round, surface sessions' and paint job steps alike. Past GRAFFITI_COMPOSITE_BUDGET, sessions' composites slow down. |
| hairstyle_window | When the next base hairstyle change may apply at once. |
| refilled_at | When burst was last topped up. |
| spacing | When the next piece of costly work may start at the soonest. |
| stroke_pixels | Stroke pixels applied inside actions this second. |
| stroke_window | The second stroke_pixels counts. |
Procs | |
| due | Whether costly work may start now. |
| refill | Tops burst up with the pieces that came back since it was last topped up. |
| start | Notes a piece of costly work starting now. |
| stroke_fits | Whether a stroke of pixels may apply inside its action, counting it if so. |
| time_left | How long until costly work may start again. |
Var Details
burst 
Pieces that may still run at the shortest spacing.
graffiti_composites 
Graffiti composites this player ran this round, surface sessions' and paint job steps alike. Past GRAFFITI_COMPOSITE_BUDGET, sessions' composites slow down.
hairstyle_window 
When the next base hairstyle change may apply at once.
refilled_at 
When burst was last topped up.
spacing 
When the next piece of costly work may start at the soonest.
stroke_pixels 
Stroke pixels applied inside actions this second.
stroke_window 
The second stroke_pixels counts.
Proc Details
due
Whether costly work may start now.
refill
Tops burst up with the pieces that came back since it was last topped up.
start
Notes a piece of costly work starting now.
stroke_fits
Whether a stroke of pixels may apply inside its action, counting it if so.
time_left
How long until costly work may start again.