/tg/ Station 13 - Modules - Types — Var Details - Proc Details

custom_sprite_pace

Paces one player's costly custom sprite work: resource rebuilds, new editors and previews of a previous saved style. Up to CUSTOM_SPRITE_BURST pieces run CUSTOM_SPRITE_REBUILD_SPACING apart, and each piece used comes back after CUSTOM_SPRITE_REFILL. A few changes in a row never wait more than the shortest spacing, while a window asking for such work nonstop gets one piece per refill. The player's base hairstyle window and stroke budget are kept here too.

Vars

burstPieces that may still run at the shortest spacing.
graffiti_compositesGraffiti composites this player ran this round, surface sessions' and paint job steps alike. Past GRAFFITI_COMPOSITE_BUDGET, sessions' composites slow down.
hairstyle_windowWhen the next base hairstyle change may apply at once.
refilled_atWhen burst was last topped up.
spacingWhen the next piece of costly work may start at the soonest.
stroke_pixelsStroke pixels applied inside actions this second.
stroke_windowThe second stroke_pixels counts.

Procs

dueWhether costly work may start now.
refillTops burst up with the pieces that came back since it was last topped up.
startNotes a piece of costly work starting now.
stroke_fitsWhether a stroke of pixels may apply inside its action, counting it if so.
time_leftHow long until costly work may start again.

Var Details

burst

Pieces that may still run at the shortest spacing.

graffiti_composites

Graffiti composites this player ran this round, surface sessions' and paint job steps alike. Past GRAFFITI_COMPOSITE_BUDGET, sessions' composites slow down.

hairstyle_window

When the next base hairstyle change may apply at once.

refilled_at

When burst was last topped up.

spacing

When the next piece of costly work may start at the soonest.

stroke_pixels

Stroke pixels applied inside actions this second.

stroke_window

The second stroke_pixels counts.

Proc Details

due

Whether costly work may start now.

refill

Tops burst up with the pieces that came back since it was last topped up.

start

Notes a piece of costly work starting now.

stroke_fits

Whether a stroke of pixels may apply inside its action, counting it if so.

time_left

How long until costly work may start again.