glob 
A rounded lump of goo where it landed: thickest underneath, a thin film round it, its outline wobbling a little with noise. Glint adds the highlight on top.
Vars | |
| centre_along | The h at its middle. |
|---|---|
| centre_theta | The theta at its middle. |
| radius_x | Its radius round the limb, in pixels. |
| radius_y | Its radius up the limb, in pixels. |
| ragged | How far its outline wobbles, as a fraction of its radius. |
| seed | The seed of the noise its outline wobbles by. |
| underside | Whether its lower part is the thickest. A drop has none. |
Procs | |
| New | Starts a lump. |
| thickness | Body inside the wobbling outline, the underside's thickest in its lower part, film in a ring 0.2 radii past it. |
Var Details
centre_along 
The h at its middle.
centre_theta 
The theta at its middle.
radius_x 
Its radius round the limb, in pixels.
radius_y 
Its radius up the limb, in pixels.
ragged 
How far its outline wobbles, as a fraction of its radius.
seed 
The seed of the noise its outline wobbles by.
underside 
Whether its lower part is the thickest. A drop has none.
Proc Details
New
Starts a lump.
Arguments:
- limb: The DIRT_LIMB_* define it lies on.
- theta: The theta at its middle.
- along: The h at its middle.
- radius_x: Its radius round the limb, in pixels.
- radius_y: Its radius up the limb, in pixels.
- seed: The seed of the noise its outline wobbles by, a whole number.
- ragged: How far its outline wobbles, as a fraction of its radius.
- underside: Whether its lower part is the thickest.
thickness
Body inside the wobbling outline, the underside's thickest in its lower part, film in a ring 0.2 radii past it.