locked 
A locked marking keeps its colour: its entry refuses a recolour, and neither character setup's colour action, a rename in setup nor the fur dyer can give it another. A colour a save already holds is kept. Character setup is told which rows are locked, and its colour action takes only a "#rrggbb" its picker sent.
Vars | |
| original_choices | The left arm's real marking choices, restored after the test narrows them. |
|---|---|
Var Details
original_choices 
The left arm's real marking choices, restored after the test narrows them.