liquid_fire_burnout 
A welding fuel spill must flare up, step down through medium flames and burn out in 45 to 90 seconds, while an oil spill lit with it burns on. A burning pool lights the floor with one light per 2x2 block of burning tiles, and leaves none behind. Tiles that catch again on reused fire holders show their own fire.
Procs | |
| get_fire_hosts | Returns the pool's liquids that hold a light. |
|---|---|
| get_light_position | Returns where a liquid's light sits, as list(x, y) in world tiles, from the offset its light source reads. |
| get_lit_blocks | Returns the distinct fire light blocks the hosts sit on. |
| get_mask_ref | Returns the ref of the mask an atom's only filter clips by, or null when it has no filter or several. |
Proc Details
get_fire_hosts
Returns the pool's liquids that hold a light.
get_light_position
Returns where a liquid's light sits, as list(x, y) in world tiles, from the offset its light source reads.
get_lit_blocks
Returns the distinct fire light blocks the hosts sit on.
get_mask_ref
Returns the ref of the mask an atom's only filter clips by, or null when it has no filter or several.