human 
Any humanoid (non-Xeno) mob, such as humans, plasmamen, lizards.
Vars | |
| afk_thefts | When an braindead player has their equipment fiddled with, we log that info here for when they come back so they know who took their ID while they were DC'd for 30 seconds |
|---|---|
| base_mob_height | Base height of the mob, modified by stuff like dwarfism or species |
| blood_in_hands | How many "units of blood" we have on our hands |
| bra | The selected bra. |
| bra_color | Color of the bra. |
| cached_body_height | Combined height of our body sprite |
| cached_body_min_x_offset | Leftmost offset of our overlays |
| cached_body_min_y_offset | Rightmost offset of our overlays |
| cached_body_width | Combined width of our body sprite |
| chrono_age | Chronological age. |
| coretemperature | The core temperature of the human compaired to the skin temp of the body |
| custom_sprite_round_history | Style key -> the style this body had before its last salon change. Drawings may be explicitly null. |
| eye_color_heterochromatic | Var used to keep track of a human mob having a heterochromatic right eye. To ensure prefs don't overwrite shit |
| footstep_type | Used for footstep type pref, to apply to any new legs that get added to this mob. Uses a var instead of checking prefs because there are a lot of clientless mob situations. |
| garment_fit | What this body's garments are fitted to: its fitness arms' and legs' muscle sizes, and its chest's where a male chest's glutes reach past today's, the legs and chest left out on a taur body, which draws none of them; or null when they're all Normal. Kept up to date with its limbs (update_garment_fit()), so drawing a garment only reads it. |
| genital_layering_panel | The Genital Layering panel for the mob. |
| grad_color | Colours used for hair and facial hair gradients. |
| grad_style | Styles used for hair and facial hair gradients. |
| hair_alpha | Alpha of the hair. Takes precedent over species hair_alpha if non-null. |
| heat_exposure_stacks | Exposure to damaging heat levels increases stacks, stacks clean over time when temperatures are lower. Stack is consumed to add a wound. |
| held_hover_color | This is the color of the TK effect for the hands when psionic holding is active. |
| held_left | This are the TK effect object for the left hand for psionic holding. |
| held_right | This are the TK effect object for the right hand for psionic holding. |
| mob_examine_panel | The Examine Panel datum for the mob. |
| mob_height | Actual height of the mob. Don't touch this one, it is set via update_mob_height() |
| mutant_renderkey | Render key for mutant bodyparts, utilized to reduce the amount of re-rendering |
| override_voice | Allows for special overrides of voice |
| oversized_piggydam | Base damage for oversized piggyback riding. |
| oversized_piggyknock | Paralyze time for oversized piggyback riding in deciseconds. (10 deciseconds = 1 second) |
| oversized_piggywound_chance | Chance for oversized to wound someone smaller, if they try to piggyback ride them. |
| physique | Which body type to use |
| refractory_period | Used to prevent nightmare scenarios. |
| seconds_in_low_pressure | Tracks how long in seconds we've been in a low pressure environment |
| socks_color | Color of the socks |
| try_hide_mutant_parts | A list of mutant parts the human is trying to hide, read from mutant_renderkey |
| undershirt_color | Color of the undershirt |
| underwear_visibility | Flags for showing/hiding underwear, toggleabley by a verb |
Procs | |
| Initialize | Initializes Voice_Bark |
| add_blood_DNA_to_items | Adds blood DNA to certain slots the mob is wearing |
| adjust_arousal | Adjusts the parent human's arousal value based off the value assigned to arous. |
| adjust_coretemperature | Adjust the core temperature of a mob |
| apply_height_filter | Applies a filter to an appearance according to mob height |
| bulge_cover | The cover garment a bulge shows through, outermost first: a suit unless it is reviewed to leave the groin clear,
else a uniform over the groin, else a groin-length undershirt, else the underwear. Null for none, or for a suit that
hides the bulge. A garment covers the penis only when it is drawn in front of it: for a penis the player has layered
at chosen_layer (bulge_custom_layer()), a garment drawn behind that layer is passed over, as Nova draws the penis
over it (Custom "Above underwear" wins over the underwear). |
| bulge_cover_colour | The cloth colour an adaptive bulge is tinted from: sampled from the cover garment's own sprite (or, for a GAGS garment, its cloth layer), tinted as the garment is drawn. Null when it has none to sample. |
| bulge_cover_name | What a bulge shows through: the garment its look is drawn on (has_bulge()), or, with none drawn, the outermost of
what covered_by_clothing() finds over the groin. |
| bulge_cut_worn | Cut covers: a cover that reveals when hard (a revealing skirt, a loincloth) is drawn with its lifted part cut away, so the penis the bulge draws behind it shows through (bulge.dm). The cut is swapped in for the drawn sprite of the cover's freshly built worn appearance, after the female and digitigrade masks, the way the digitigrade leg mask swaps a uniform's icon; tg's worn icon caches only ever see the garment's own file and state. What the sprite carries over its own pixels (its emissive blocker, the damaged-clothes overlay, a glow) is cut the same way; a uniform's accessories, worn over the garment, are not. This is the only place a cover's own render is touched, and only for a wearer whose look cuts that cover. |
| bulge_gags_colour | The cloth colour of a GAGS garment: its cloth layer's greyscale sprite in that layer's palette colour, tinted as the garment is drawn. Only while the garment draws its config's own output (SSgreyscale), so a stale config after a run-time override samples nothing; null then. |
| bulge_pokes_out | What of the penis its bulge look still shows, for interactions (INTERACTION_REQUIRE_SELF_POKES_OUT and INTERACTION_REQUIRE_TARGET_POKES_OUT) and anything else: BULGE_POKES_PAST_CLOTH while the look draws some of it over the cloth (the tip or head past the garment, what a printed patch leaves bare, the shaft over a revealing skirt), and BULGE_POKES_UNDER_COVER while it draws it behind a cover cut or lifted for it (a revealing skirt or a loincloth, hard); NONE with no look, or one that covers all of it. Any pixel the look draws counts, in any facing: the two-pixel tip past a waistband facing east and west too. |
| bulge_restraint | The underwear worn under a look's cover (bulge_cover()), which holds the penis in unless it lets it out itself
(bulge_held_size()): underwear always takes precedence over what is worn over it. It counts while it is worn and
drawn, as get_underwear_overlays() draws it, and in front of the penis as the player layered it at chosen_layer
(bulge_custom_layer()). |
| bulge_suit_unmodified | Whether a suit draws its own default sprite: its type's file, or its type's GAGS output in its type's colours. |
| bulge_suit_verdict | What a worn suit does to a bulge (BULGE_SUIT_*). A suit leaves the groin clear, or is itself the cover, only in the cells its bulge_suit_rule names: its own unmodified appearance in its default or toggled worn state, on plain or digitigrade legs, on a body its sprites fit (no Vox, custom, taur or Cerulean body), untinted and without offsets. |
| bulge_uniform_file | The sprite file a uniform is drawn from on this body before any mask, as update_worn_undersuit() picks it: its digitigrade file on digitigrade legs where it has the state, else its own worn file. A uniform fitted to a species (Vox, Teshari and other custom bodies) is sampled from its own worn file. |
| burn_clothing | Used by fire code to damage worn items. |
| can_be_ridden_by | Determines if src can be ridden by to_buckle. |
| can_breathe_helmet | Returns the helmet if an air tank compatible helmet is equipped. |
| can_breathe_internals | Returns the object that allows us to breathe internals - tube implant, mask or helmet |
| can_breathe_mask | Returns the mask if an air tank compatible mask is equipped. |
| can_still_climax | Whether a climax can go on after a prompt - we still exist and still have ERP on |
| check_if_off_duty | Checks is the parent mob is currently off duty. Returns FALSE if the mob isn't clocked out. |
| check_organ_damage | Returns the damage of the organ_to_check, if the organ isn't there, the proc returns 100. |
| check_pocket_weght | Signal proc for COMSIG_ATOM_CONTENTS_WEIGHT_CLASS_CHANGED to check if an item is suddenly too heavy for our pockets |
| check_reflect | Reflection checks for anything in your l_hand, r_hand, or wear_suit based on the reflection chance of the object |
| clean_face | Called on the COMSIG_COMPONENT_CLEAN_FACE_ACT signal |
| click_alt | alt-clicking a human as another human while grappling them tightly makes you try for grappling-based maneuvers. |
| climax | Never makes its caller wait - adjust_pleasure() climaxes from Life(), process() and status effects, which must not sleep, and a climax can stop to ask where to finish. Its caller then gets null, and it ends when the player answers. |
| climax_ask | Asks the climaxing player a question, then checks the climax can still go on. |
| climax_container_in_reach | Resolves a container offered before a prompt, only while it's still in reach and open |
| climax_containers_in_reach | Gathers the open containers in reach, held weakly for the prompts that follow. |
| climax_fill | Fills an open container with a climax, spilling at its feet whatever doesn't fit. |
| climax_from_penis | Lands a penis climax, asking where it goes when the penis is exposed. |
| climax_from_vagina | Lands a vagina climax, offering the open containers in reach when the vagina is exposed. |
| climax_into_partner | Lands a penis climax in or on a partner in reach, asking who and where. |
| climax_partners_in_reach | Gathers the consenting partners in reach, held weakly for the prompts that follow. |
| climax_portal_devices_in_reach | Gathers the open portal devices we can climax through, held weakly for the prompts that follow. |
| climax_through_portal_device | Lands a penis climax through a portal device in reach, asking which one when there are several. |
| copy_clothing_prefs | copies over clothing preferences like underwear to another human |
| crewlike_monkify | Proc used to make monkey roles able to function like crew, but not be able to shift into humans easily. |
| custom_sprite_recolor_hair | Carries painted hair shades along with a hair color change, the way the editor's palette does. |
| described_armpit | The mob's armpit as interaction text reads it: hair and sweat become adjectives, the hair's by style. |
| described_bulge | The mob's bulge as interaction text reads it: sweat becomes an adjective. |
| do_cpr | Performs CPR on the target after a delay. |
| drop_lewd_slot_item | Drops what one of our lewd slots holds at our feet, locked or not, and empties the slot. Returns the item - the caller redraws the slots. |
| electrocute_act | Calculates the siemens coeff based on clothing and species, can also restart hearts. |
| equipOutfit | Override so outfits don't break proteans when they try to force a backpack item from an outfit |
| equip_species_outfit | A version of equipOutfit that overrides passed in outfits with their entry on the species' outfit override registry |
| fan_hud_set_fandom | FAN HUDs! For identifying other fans on-sight. |
| find_nifsoft | Checks to see if a human with a NIF has the nifsoft_to_find type of NIFSoft installed? |
| force_say | Makes the player force say what's in their current input box. Arguments: |
| format_scars | For use formatting all of the scars this human has for saving for persistent scarring, returns a string with all current scars/missing limb amputation scars for saving or loading purposes |
| get_age_text | Reports how old the mob appears to be |
| get_arousal_examine | Examine lines for our arousal flavor text and a freshly spanked rear. Called by /mob/living/carbon/human/examine(). |
| get_base_mob_height | Gets the mob's base height, ignoring adjustments from traits or species Necessary due to VAR_PRIVATE (it's not used in hot code anyways) |
| get_blocking_device | The worn device closing off the genital in slot, like a chastity cage, or null. |
| get_body_hair | This human's armpit or pubic hair style, "None" when there is none. |
| get_body_hair_cover | Returns what hides this body hair, or null when it shows. Armpit hair shows on a bare chest and under clothing that bares the armpits (GLOB.body_hair_baring_clothing); no bra or underwear hides it. Pubic hair shows on a bare groin and under underwear that bares it. Drawing asks on every body update (is_hidden()), so this allocates nothing. |
| get_body_temp_normal | get_body_temperature Returns the body temperature with any modifications applied |
| get_clothing_on_part | Get all the clothing on a specific body part |
| get_configurable_genitals | Every genital that should appear in configuration menus. |
| get_dnr_examine | Examine lines warning HUD users that we're not to be revived. Called by /mob/living/carbon/human/examine(). |
| get_empath_examine | Examine lines letting empaths read how aroused we are. Called by /mob/living/carbon/human/examine(). |
| get_equipped_items | Used to return a list of equipped items on a human mob; does not by default include held items, see include_flags |
| get_genital_description_lines | Builds the per-genital description lines shown behind the "[Look closer...]" link, skipping skipped_slots. |
| get_lewd_slot_item | Gets the item held in one of our lewd slots: an ORGAN_SLOT_* genital, or BODY_ZONE_PRECISE_MOUTH. |
| get_medhud_examine_info | Collects information displayed about src when examined by a user with a medical HUD. |
| get_mismatched_limb_text | Reports all body parts which are mismatched with the user's species |
| get_missing_organs | Returns a list of all missing organs this species should have |
| get_num_feet | Gets the number of feet the human has. |
| get_underwear_overlays | Returns a list of all underclothing overlays to be applied to the mob |
| get_underwear_ui_entries | The per-slot underwear entries every configuring UI sends to tgui. |
| get_visible_name | Combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a separate proc as it'll be useful elsewhere |
| get_worn_portal_route | A route to this mob through the device linked to a receiver they are wearing, when user can reach that device. |
| give_emote_overlay | Creates a new emote bodypart overlay and applies it to the human. The overlay can be removed by simply deleting the returned overlay. |
| handle_environment | Environment handlers for species |
| hardset_dna | Sets the DNA of the mob to the given DNA. |
| has_anus | Returns true if the human has an accessible anus for the parameter. Accepts any of the REQUIRE_GENITAL_ defines. |
| has_arms | Returns true if the human has a accessible feet for the parameter, returning the number of feet the human has if they do. Accepts any of the REQUIRE_GENITAL_ defines. |
| has_balls | Returns true if the human has a accessible balls for the parameter. Accepts any of the REQUIRE_GENITAL_ defines. |
| has_breasts | Returns true if the human has a accessible breasts for the parameter. Accepts any of the REQUIRE_GENITAL_ defines. |
| has_bulge | Whether the human's penis shows as a bulge: whether its overlay drew a bulge look in the last body update (the bulge module's bulge.dm), so a bulge interaction is on offer just when one is drawn. Not under a suit that hides it, on underwear the body does not draw, on a garment that draws none, or with the penis layered above its only cover. |
| has_custom_hair | Whether the head carries custom paint for any of targets (HEAD_HAIR, HEAD_FACIAL_HAIR). Paint is hair, even over a bald or shaved base style. |
| has_ears | Returns true if the human has a accessible ears for the parameter. Accepts any of the REQUIRE_GENITAL_ defines. |
| has_exposed_genitals | Returns TRUE if any genital outside skipped_slots is currently exposed. Backs the "[Look closer...]" examine link. |
| has_eyes | Returns true if the human has accessible eyes for the parameter. Accepts any of the REQUIRE_GENITAL_ defines. |
| has_feet | Returns true if the human has a accessible feet for the parameter, returning the number of feet the human has if they do. Accepts any of the REQUIRE_GENITAL_ defines. |
| has_nippleless_pecs | Whether the human's chest is pecs drawn without nipples. |
| has_pecs | Whether the human's chest is pecs rather than breasts. |
| has_penis | Returns true if the human has an accessible penis for the parameter. Accepts any of the REQUIRE_GENITAL_ defines. |
| has_tail | Returns true if the human has accessible tail for the parameter. Accepts any of the REQUIRE_GENITAL_ defines. |
| has_vagina | Returns true if the human has an accessible vagina for the parameter. Accepts any of the REQUIRE_GENITAL_ defines. |
| increment_scar_slot | When we're joining the game in /mob/dead/new_player/proc/create_character, we increment our scar slot then store the slot in our mind datum. |
| infuse_organ | Attempt to replace/add-to the occupant's organs with "mutated" equivalents. Returns TRUE on success, FALSE on failure. Requires the target mob to have an existing organic organ to "mutate". |
| invisible_man_toggle | When TRAIT_INVISIBLE_MAN is added or removed we need to update a few things |
| is_barefoot | Are we wearing something that covers our shoes? |
| is_bottomless | Are we wearing something that covers our groin? |
| is_topless | Are we wearing something that covers our chest? |
| is_visibly_sweaty | Whether this mob visibly reads as sweaty to interaction text. The hook for the dirt and sweat
overlays: report their sweat state here once they land. Until then nobody reads as sweaty, so
*_sweaty interaction text ships dormant. |
| is_wearing_condom | Checks if the human is wearing a condom, and also hasn't broken it. |
| leave_scent_on | Leaves this human's scent on [receiver] when this one gives scents and the receiver takes them. |
| load_nif_data | Loads the NIF data for an individual user. |
| load_persistent_scars | Read all the scars we have for the designated character/scar slots, verify they're good/dump them if they're old/wrong format, create them on the user, and write the scars that passed muster back to the file |
| load_scar | Takes a single scar from the persistent scar loader and recreates it from the saved data |
| make_full_human_copy | Makes a full copy of src and returns it. Attempts to copy as much as possible to be a close to the original. This includes job outfit (which handles skillchips), quirks, and mutations. We do not set a mind here, so this is purely the body. Args: location - The turf the human will be spawned on. |
| match_frills_to_tail | Repaints the frills, DNA included, in the tail's colour. For bodies whose tail changes colour after their frills grow. |
| no_underwear_toggle | When TRAIT_NO_UNDERWEAR is added or removed we need to update our body to hide or show underwear sprites |
| on_dwarf_trait | Gaining or losing [TRAIT_DWARF] updates our height and grants passtable |
| on_tootall_trait | Gaining or losing TRAIT_TOO_TALL updates our height |
| pick_infusion_organ | Picks a random mutated organ from the given infuser entry which is also compatible with this human. Tries to return a typepath of a valid mutant organ if all of the following criteria are true: |
| portal_hides_bulge | Whether this human draws no bulge look (bulge_resolve()): while wall-stuck, as a wall relay shows the hips and butt alone. A gloryhole draws one the penis pokes out of (can_relay()). |
| portal_relays_interaction | Whether interaction touches a part of this mob that a portal is showing somewhere else right now. |
| portal_target_is_accessible | Returns whether this mob can put one of their own parts against a portal device. |
| psykerize | Proc with no side effects that turns someone into a psyker. returns FALSE if it could not psykerize. |
| randomize_human_appearance | Fully randomizes everything according to the given flags. |
| redraw_dirt | Draws again what masks finished for this body would change. |
| redraw_fitted_garments | Draws again a body's slots whose garments' fits have finished. |
| refit_worn_clothing | Redraws the worn clothing fitted to this body's fitness limbs, its uniform, suit, shoes and gloves, after a fitness limb comes or goes. Inside a render batch (STOP_OVERLAY_UPDATE_BODY_PARTS) it's left to whoever ends the batch. |
| remove_custom_hair | Takes custom paint off targets (HEAD_HAIR, HEAD_FACIAL_HAIR) for the round along with the hair a shave or a cut to bald removes, redrawing once. Returns TRUE when there was paint. |
| render_only_head | Makes all aspects of the mob invisibile but the head and its associated sprites |
| resolve_climax_partner | Resolves a partner offered before a climax prompt, only while they are still in reach and consenting. |
| return_items_to_console | Returns any items inside of the items_to_send list to a cryo console on station. |
| ride_saddle | Attempts to have buckling ride on our saddle, if we have one. |
| save_individual_persistence | Saves the persistence data for the owner. |
| save_nif_data | Saves the NIF data for a individual user. |
| save_persistent_scars | Save any scars we have to our designated slot, then write our current slot so that the next time we call /mob/living/carbon/human/proc/increment_scar_slot (the next round we join), we'll be there |
| send_applicable_messages | Any "special" suicide messages are handled by the related item that the mob uses to kill itself. This is just messages for when it's done with the bare hands. |
| set_all_underwear_visibility | Shows or hides every underwear slot at once. |
| set_body_hair | Sets this human's armpit or pubic hair to style, growing, restyling or removing the organ to match. |
| set_eye_color | Sets both mob's and eye organ's eye color values If color_right is not passed, its assumed to be the same as color_left |
| set_facial_haircolor | Painted facial hair shades follow the new color; see custom_sprite_recolor_hair(). |
| set_gender | Sets the gender of the human, respecting prefs unless it's forced. Do not force in non-admin operations. |
| set_haircolor | Painted hair shades follow the new color; see custom_sprite_recolor_hair(). |
| set_lewd_slot_item | Sets an item in one of our lewd slots, as get_lewd_slot_item() names them. Returns FALSE when the slot isn't supported. |
| set_mob_height | Setter for mob height - updates the base height of the mob (which is then adjusted by traits or species) |
| set_service_style | Gives the appearance of being an agent |
| set_underwear_visibility | Shows or hides a single underwear slot by its menu label. |
| setup_organless_effects | This proc is for holding effects applied when a mob is missing certain organs It is called very, very early in human init because all humans innately spawn with no organs and gain them during init Gaining said organs removes these effects |
| singularity_act | Overrides the point value that the mob is worth |
| slow_psykerize | flavorful variant of psykerizing that deals damage and sends messages before calling psykerize() |
| smart_equip_targeted | take the most recent item out of a slot or place held item in a slot |
| smell_human | Tells this human what [target] smells like, with any scent a partner left on them. |
| something_horrible | DNA HELPER-PROCS |
| spawn_gibs | Xenohybrid gib and dust tweaks |
| sync_custom_sprite_appearance | Copies DNA drawings onto every limb and the head; with refresh_body the body redraw does it through the component. |
| sync_custom_taur_markings | Refresh only the lower-body snapshot; ordinary limb and donor paint remain independent. |
| toggle_externals | Returns TRUE if the tank successfully toggles open/closed. Opens the tank only if a breathing apparatus is found. |
| try_nut_shot | Checks to see if it is possible to reach the mob's testicles and influence them through that - i.e. not medicated or unconscious. Knocks down when successful, with a small chance to vomit. |
| update_ID_card | Security HUDs! Basic mode shows only the job. |
| update_face_offset | Updates face (as of now, only eye) offsets |
| update_fitness_limbs | Gives this body's limbs the muscle size and definition in its DNA: swaps each limb that has fitness subtypes for its family's type at them, digitigrade legs for digitigrade legs, gives the fitness limbs it keeps the definition, and points its species' limb types at them. A limb exempt from species changes stays, as it does in replace_body(). |
| update_garment_fit | Sets garment_fit from this body's limbs and body shape. A fitness chest also calls it each time it's set up for the body, which sets its male or female art: only a male chest has glutes to fit, and only at the sizes the templates hold ("chest_m"). |
| update_inv_anus | Updating anus slot |
| update_inv_lewd | Helper proc for calling all the lewd slot update_inv_ procs. |
| update_inv_nipples | Updating nipples slot |
| update_inv_penis | Updating penis slot |
| update_inv_vagina | Updating vagina slot |
| update_mob_height | Updates the mob's height |
| update_visible_name | Used to update our name based on whether our face is obscured/disfigured |
| vv_prefs_target_valid | Whether the client/preferences captured before an admin prompt still own this live human. BYOND's client.mob relationship identifies the same connection after a body transfer or disconnect. |
| wall_relay_skips_uniform | Whether a wall relay leaves out this person's uniform: a skirt or dress (a skirt bulge family). Pants stay drawn. |
| wash | Called when this human should be washed |
| wash_hands | Wash the hands, cleaning either the gloves if equipped and not obscured, otherwise the hands themselves if they're not obscured. |
Var Details
afk_thefts 
When an braindead player has their equipment fiddled with, we log that info here for when they come back so they know who took their ID while they were DC'd for 30 seconds
base_mob_height 
Base height of the mob, modified by stuff like dwarfism or species
blood_in_hands 
How many "units of blood" we have on our hands
bra 
The selected bra.
bra_color 
Color of the bra.
cached_body_height 
Combined height of our body sprite
cached_body_min_x_offset 
Leftmost offset of our overlays
cached_body_min_y_offset 
Rightmost offset of our overlays
cached_body_width 
Combined width of our body sprite
chrono_age 
Chronological age.
coretemperature 
The core temperature of the human compaired to the skin temp of the body
custom_sprite_round_history 
Style key -> the style this body had before its last salon change. Drawings may be explicitly null.
eye_color_heterochromatic 
Var used to keep track of a human mob having a heterochromatic right eye. To ensure prefs don't overwrite shit
footstep_type 
Used for footstep type pref, to apply to any new legs that get added to this mob. Uses a var instead of checking prefs because there are a lot of clientless mob situations.
garment_fit 
What this body's garments are fitted to: its fitness arms' and legs' muscle sizes, and its chest's where a male chest's glutes reach past today's, the legs and chest left out on a taur body, which draws none of them; or null when they're all Normal. Kept up to date with its limbs (update_garment_fit()), so drawing a garment only reads it.
genital_layering_panel 
The Genital Layering panel for the mob.
grad_color 
Colours used for hair and facial hair gradients.
grad_style 
Styles used for hair and facial hair gradients.
hair_alpha 
Alpha of the hair. Takes precedent over species hair_alpha if non-null.
heat_exposure_stacks 
Exposure to damaging heat levels increases stacks, stacks clean over time when temperatures are lower. Stack is consumed to add a wound.
held_hover_color 
This is the color of the TK effect for the hands when psionic holding is active.
held_left 
This are the TK effect object for the left hand for psionic holding.
held_right 
This are the TK effect object for the right hand for psionic holding.
mob_examine_panel 
The Examine Panel datum for the mob.
mob_height 
Actual height of the mob. Don't touch this one, it is set via update_mob_height()
mutant_renderkey 
Render key for mutant bodyparts, utilized to reduce the amount of re-rendering
override_voice 
Allows for special overrides of voice
oversized_piggydam 
Base damage for oversized piggyback riding.
oversized_piggyknock 
Paralyze time for oversized piggyback riding in deciseconds. (10 deciseconds = 1 second)
oversized_piggywound_chance 
Chance for oversized to wound someone smaller, if they try to piggyback ride them.
physique 
Which body type to use
refractory_period 
Used to prevent nightmare scenarios.
seconds_in_low_pressure 
Tracks how long in seconds we've been in a low pressure environment
socks_color 
Color of the socks
try_hide_mutant_parts 
A list of mutant parts the human is trying to hide, read from mutant_renderkey
undershirt_color 
Color of the undershirt
underwear_visibility 
Flags for showing/hiding underwear, toggleabley by a verb
Proc Details
Initialize
Initializes Voice_Bark
add_blood_DNA_to_items
Adds blood DNA to certain slots the mob is wearing
adjust_arousal
Adjusts the parent human's arousal value based off the value assigned to arous.
adjust_coretemperature
Adjust the core temperature of a mob
vars:
- amount The amount of degrees to change body temperature by
- min_temp (optional) The minimum body temperature after adjustment
- max_temp (optional) The maximum body temperature after adjustment
apply_height_filter
Applies a filter to an appearance according to mob height
bulge_cover
The cover garment a bulge shows through, outermost first: a suit unless it is reviewed to leave the groin clear,
else a uniform over the groin, else a groin-length undershirt, else the underwear. Null for none, or for a suit that
hides the bulge. A garment covers the penis only when it is drawn in front of it: for a penis the player has layered
at chosen_layer (bulge_custom_layer()), a garment drawn behind that layer is passed over, as Nova draws the penis
over it (Custom "Above underwear" wins over the underwear).
bulge_cover_colour
The cloth colour an adaptive bulge is tinted from: sampled from the cover garment's own sprite (or, for a GAGS garment, its cloth layer), tinted as the garment is drawn. Null when it has none to sample.
bulge_cover_name
What a bulge shows through: the garment its look is drawn on (has_bulge()), or, with none drawn, the outermost of
what covered_by_clothing() finds over the groin.
bulge_cut_worn
Cut covers: a cover that reveals when hard (a revealing skirt, a loincloth) is drawn with its lifted part cut away, so the penis the bulge draws behind it shows through (bulge.dm). The cut is swapped in for the drawn sprite of the cover's freshly built worn appearance, after the female and digitigrade masks, the way the digitigrade leg mask swaps a uniform's icon; tg's worn icon caches only ever see the garment's own file and state. What the sprite carries over its own pixels (its emissive blocker, the damaged-clothes overlay, a glow) is cut the same way; a uniform's accessories, worn over the garment, are not. This is the only place a cover's own render is touched, and only for a wearer whose look cuts that cover.
The uniform and underwear renders call bulge_cut_worn() for a wearer with a penis. The look (look.dm) checks the cut each slot was drawn with against the one it wants and draws a cover again when they differ; the penis's genital-updated signal does the same for a uniform as soon as an erection or a size changes, and underclothes are drawn again by the body update an arousal change ends with (redraw.dm).
Returns a cover's freshly built worn appearance with its drawn sprite swapped for its cut, where the wearer's look cuts this cover, and records the cut (or none) the slot is drawn with.
Arguments:
- slot - the slot the cover is drawn in: UNIFORM_LAYER, or BODY_LAYER for the underwear.
- standing - the appearance build_worn_icon() or make_appearance() built, before height and offsets.
bulge_gags_colour
The cloth colour of a GAGS garment: its cloth layer's greyscale sprite in that layer's palette colour, tinted as the garment is drawn. Only while the garment draws its config's own output (SSgreyscale), so a stale config after a run-time override samples nothing; null then.
bulge_pokes_out
What of the penis its bulge look still shows, for interactions (INTERACTION_REQUIRE_SELF_POKES_OUT and INTERACTION_REQUIRE_TARGET_POKES_OUT) and anything else: BULGE_POKES_PAST_CLOTH while the look draws some of it over the cloth (the tip or head past the garment, what a printed patch leaves bare, the shaft over a revealing skirt), and BULGE_POKES_UNDER_COVER while it draws it behind a cover cut or lifted for it (a revealing skirt or a loincloth, hard); NONE with no look, or one that covers all of it. Any pixel the look draws counts, in any facing: the two-pixel tip past a waistband facing east and west too.
It reads the look as drawn (bulge_resolve()), so it follows the layering, Custom "Above underwear" and suits as the renderer does, and is current as has_bulge() is: a few var reads, no icons. Two looks it does not answer exactly, as the look does not record what of them shows: a penis drawn behind a cover not cut for it (a skirt half hard, a long curtain skirt) shows wherever it reaches past the cover, below the hem or past the curtain, and is not counted; and the smallest Tentacled (Alt) penis under a hard loincloth counts as under the cover, though its drape hides all of it.
bulge_restraint
The underwear worn under a look's cover (bulge_cover()), which holds the penis in unless it lets it out itself
(bulge_held_size()): underwear always takes precedence over what is worn over it. It counts while it is worn and
drawn, as get_underwear_overlays() draws it, and in front of the penis as the player layered it at chosen_layer
(bulge_custom_layer()).
Returns the underwear, or null for none: no underwear, underwear the body does not draw or the penis is layered above, or underwear that is itself the cover.
bulge_suit_unmodified
Whether a suit draws its own default sprite: its type's file, or its type's GAGS output in its type's colours.
bulge_suit_verdict
What a worn suit does to a bulge (BULGE_SUIT_*). A suit leaves the groin clear, or is itself the cover, only in the cells its bulge_suit_rule names: its own unmodified appearance in its default or toggled worn state, on plain or digitigrade legs, on a body its sprites fit (no Vox, custom, taur or Cerulean body), untinted and without offsets.
bulge_uniform_file
The sprite file a uniform is drawn from on this body before any mask, as update_worn_undersuit() picks it: its digitigrade file on digitigrade legs where it has the state, else its own worn file. A uniform fitted to a species (Vox, Teshari and other custom bodies) is sampled from its own worn file.
burn_clothing
Used by fire code to damage worn items.
Arguments:
- seconds_per_tick
- times_fired
- stacks: Current amount of firestacks
can_be_ridden_by
Determines if src can be ridden by to_buckle.
Args:
- to_buckle: The mob trying to mount us. Non-nullable.
- user: The mob mounting to_buckle onto us, most likely to_buckle itself. Non-nullable.
- silent = FALSE: If FALSE, we do not send feedback messages. Boolean. Returns:
- FALSE if we have no saddle, if we're trying to mount ourself, or if to_buckle can't be mounted. TRUE otherwise.
can_breathe_helmet
Returns the helmet if an air tank compatible helmet is equipped.
can_breathe_internals
Returns the object that allows us to breathe internals - tube implant, mask or helmet
can_breathe_mask
Returns the mask if an air tank compatible mask is equipped.
can_still_climax
Whether a climax can go on after a prompt - we still exist and still have ERP on
check_if_off_duty
Checks is the parent mob is currently off duty. Returns FALSE if the mob isn't clocked out.
Arguements
whitelisted_deparments- This list contains the paths of/datum/job_departments we want to check if the parent mob is part of. If present, we will only check if the mob is off-duty if they are a member of one of the departments in the list Otherwise, if we have nothing in the list, we will check all departmentsblacklisted_jobs- This is a list that contains paths of the/datum/jobs that we will always returnTRUEfor This typically applies for jobs like assistant where clock status probably wouldn't really matter.
check_organ_damage
Returns the damage of the organ_to_check, if the organ isn't there, the proc returns 100.
check_pocket_weght
Signal proc for COMSIG_ATOM_CONTENTS_WEIGHT_CLASS_CHANGED to check if an item is suddenly too heavy for our pockets
check_reflect
Reflection checks for anything in your l_hand, r_hand, or wear_suit based on the reflection chance of the object
clean_face
Called on the COMSIG_COMPONENT_CLEAN_FACE_ACT signal
click_alt
alt-clicking a human as another human while grappling them tightly makes you try for grappling-based maneuvers.
climax
Never makes its caller wait - adjust_pleasure() climaxes from Life(), process() and status effects, which must not sleep, and a climax can stop to ask where to finish. Its caller then gets null, and it ends when the player answers.
climax_ask
Asks the climaxing player a question, then checks the climax can still go on.
Arguments:
- organ_source - CLIMAX_PENIS or CLIMAX_VAGINA, the source whose organs must still be in their slots
- message - the prompt's text
- title - the prompt's title
- options - the answers offered
- as_list - TRUE for a list prompt, FALSE for buttons
Returns the answer, null when the prompt was closed, or CLIMAX_LOST when the climax can't go on.
climax_container_in_reach
Resolves a container offered before a prompt, only while it's still in reach and open
climax_containers_in_reach
Gathers the open containers in reach, held weakly for the prompts that follow.
We loop over view() itself, which BYOND doesn't keep, so nothing in reach is held once this returns.
Returns names to weakrefs, same names numbered apart, or null when there are none.
climax_fill
Fills an open container with a climax, spilling at its feet whatever doesn't fit.
Arguments:
- target_open_container - the container, still in reach and open
- reagent_type - what the climax is made of
- load_volume - how much the climax holds
- female - whether a spill leaves the femcum stain
Returns CLIMAX_FILL_FITS, CLIMAX_FILL_OVERFLOWED or CLIMAX_FILL_FULL.
climax_from_penis
Lands a penis climax, asking where it goes when the penis is exposed.
Returns FALSE when the climax can't go on, CLIMAX_IN_CLOTHES when it ends up in our clothes, TRUE otherwise.
climax_from_vagina
Lands a vagina climax, offering the open containers in reach when the vagina is exposed.
Returns FALSE when the climax can't go on, CLIMAX_IN_CLOTHES when it ends up in our underwear, TRUE otherwise.
climax_into_partner
Lands a penis climax in or on a partner in reach, asking who and where.
Arguments:
- interactable_inrange_humans - the partners offered, names to weakrefs from climax_partners_in_reach()
Returns FALSE when the climax can't go on, TRUE otherwise.
climax_partners_in_reach
Gathers the consenting partners in reach, held weakly for the prompts that follow.
We loop over view() itself, which BYOND doesn't keep, so nothing in reach is held once this returns.
Returns humans in view order, then portal relays, names to weakrefs, or null when there are none.
climax_portal_devices_in_reach
Gathers the open portal devices we can climax through, held weakly for the prompts that follow.
That's a device in our hands, or one within a tile that lies out or sits in someone's hands. We loop over view() itself, which BYOND doesn't keep, so nothing in reach is held once this returns.
Returns names to weakrefs, same names numbered apart, or null when there are none.
climax_through_portal_device
Lands a penis climax through a portal device in reach, asking which one when there are several.
A receiver sitting on a penis gets the load on that penis. Any other part it sits on takes it inside.
Arguments:
- portal_devices: The devices offered, names to weakrefs from climax_portal_devices_in_reach().
Returns FALSE when the climax can't go on, TRUE otherwise.
copy_clothing_prefs
copies over clothing preferences like underwear to another human
crewlike_monkify
Proc used to make monkey roles able to function like crew, but not be able to shift into humans easily.
custom_sprite_recolor_hair
Carries painted hair shades along with a hair color change, the way the editor's palette does.
Dyeing or recoloring hair moves paint drawn in the old shades to the matching new shade. Saved custom colors and paint that isn't a hair shade keep their color. Temporary color overrides, which leave the character's own hair color alone, change nothing.
described_armpit
The mob's armpit as interaction text reads it: hair and sweat become adjectives, the hair's by style.
described_bulge
The mob's bulge as interaction text reads it: sweat becomes an adjective.
do_cpr
Performs CPR on the target after a delay.
drop_lewd_slot_item
Drops what one of our lewd slots holds at our feet, locked or not, and empties the slot. Returns the item - the caller redraws the slots.
electrocute_act
Calculates the siemens coeff based on clothing and species, can also restart hearts.
equipOutfit
Override so outfits don't break proteans when they try to force a backpack item from an outfit
equip_species_outfit
A version of equipOutfit that overrides passed in outfits with their entry on the species' outfit override registry
fan_hud_set_fandom
FAN HUDs! For identifying other fans on-sight.
find_nifsoft
Checks to see if a human with a NIF has the nifsoft_to_find type of NIFSoft installed?
force_say
Makes the player force say what's in their current input box. Arguments:
- alter_phrases - Optional list of alternate suffixes to blurt out
- immediate - If [TRUE], the say must be invoked inline due to side effects that may cause the mob to be unable to speak
- major - If [TRUE], a "major action" triggered the force say, which may have additional side effects
format_scars
For use formatting all of the scars this human has for saving for persistent scarring, returns a string with all current scars/missing limb amputation scars for saving or loading purposes
get_age_text
Reports how old the mob appears to be
get_arousal_examine
Examine lines for our arousal flavor text and a freshly spanked rear. Called by /mob/living/carbon/human/examine().
get_base_mob_height
Gets the mob's base height, ignoring adjustments from traits or species Necessary due to VAR_PRIVATE (it's not used in hot code anyways)
get_blocking_device
The worn device closing off the genital in slot, like a chastity cage, or null.
get_body_hair
This human's armpit or pubic hair style, "None" when there is none.
get_body_hair_cover
Returns what hides this body hair, or null when it shows. Armpit hair shows on a bare chest and under clothing that bares the armpits (GLOB.body_hair_baring_clothing); no bra or underwear hides it. Pubic hair shows on a bare groin and under underwear that bares it. Drawing asks on every body update (is_hidden()), so this allocates nothing.
Arguments:
- feature: FEATURE_PITS or FEATURE_PUBES.
Returns:
- The suit or uniform over the hair, the undershirt or underwear accessory worn over it, or null.
get_body_temp_normal
get_body_temperature Returns the body temperature with any modifications applied
This applies the result from proc/get_body_temp_normal_change() against the bodytemp_normal for the species and returns the result
arguments:
- apply_change (optional) Default True This applies the changes to body temperature normal
get_clothing_on_part
Get all the clothing on a specific body part
get_configurable_genitals
Every genital that should appear in configuration menus.
get_dnr_examine
Examine lines warning HUD users that we're not to be revived. Called by /mob/living/carbon/human/examine().
get_empath_examine
Examine lines letting empaths read how aroused we are. Called by /mob/living/carbon/human/examine().
get_equipped_items
Used to return a list of equipped items on a human mob; does not by default include held items, see include_flags
Argument(s):
- Optional - include_flags, (see obj.flags.dm) describes which optional things to include or not (pockets, accessories, held items)
get_genital_description_lines
Builds the per-genital description lines shown behind the "[Look closer...]" link, skipping skipped_slots.
get_lewd_slot_item
Gets the item held in one of our lewd slots: an ORGAN_SLOT_* genital, or BODY_ZONE_PRECISE_MOUTH.
get_medhud_examine_info
Collects information displayed about src when examined by a user with a medical HUD.
get_mismatched_limb_text
Reports all body parts which are mismatched with the user's species
get_missing_organs
Returns a list of all missing organs this species should have
list [key] is the ORGAN_SLOT missing an organ, list value is the text name of the slot organ
get_num_feet
Gets the number of feet the human has.
get_underwear_overlays
Returns a list of all underclothing overlays to be applied to the mob
get_underwear_ui_entries
The per-slot underwear entries every configuring UI sends to tgui.
get_visible_name
Combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a separate proc as it'll be useful elsewhere
get_worn_portal_route
A route to this mob through the device linked to a receiver they are wearing, when user can reach that device.
give_emote_overlay
Creates a new emote bodypart overlay and applies it to the human. The overlay can be removed by simply deleting the returned overlay.
- Arguments:
- overlay_typepath - Typepath to the overlay that should be applied. Should be a subtype of datum/bodypart_overlay/simple/emote.
Returns the given overlay, which can be deleted to stop displaying it. Will return null if no bodypart matching the overlay's attached_body_zone field can be found.
handle_environment
Environment handlers for species
hardset_dna
Sets the DNA of the mob to the given DNA.
has_anus
Returns true if the human has an accessible anus for the parameter. Accepts any of the REQUIRE_GENITAL_ defines.
has_arms
Returns true if the human has a accessible feet for the parameter, returning the number of feet the human has if they do. Accepts any of the REQUIRE_GENITAL_ defines.
has_balls
Returns true if the human has a accessible balls for the parameter. Accepts any of the REQUIRE_GENITAL_ defines.
has_breasts
Returns true if the human has a accessible breasts for the parameter. Accepts any of the REQUIRE_GENITAL_ defines.
has_bulge
Whether the human's penis shows as a bulge: whether its overlay drew a bulge look in the last body update (the bulge module's bulge.dm), so a bulge interaction is on offer just when one is drawn. Not under a suit that hides it, on underwear the body does not draw, on a garment that draws none, or with the penis layered above its only cover.
It stays current because whatever starts or ends a look (arousal, clothing, a device, layering, organs) ends in the body update that resolves it; asked between such a change and its body update, it answers what is still drawn.
has_custom_hair
Whether the head carries custom paint for any of targets (HEAD_HAIR, HEAD_FACIAL_HAIR). Paint is hair, even over a bald or shaved base style.
has_ears
Returns true if the human has a accessible ears for the parameter. Accepts any of the REQUIRE_GENITAL_ defines.
has_exposed_genitals
Returns TRUE if any genital outside skipped_slots is currently exposed. Backs the "[Look closer...]" examine link.
has_eyes
Returns true if the human has accessible eyes for the parameter. Accepts any of the REQUIRE_GENITAL_ defines.
has_feet
Returns true if the human has a accessible feet for the parameter, returning the number of feet the human has if they do. Accepts any of the REQUIRE_GENITAL_ defines.
has_nippleless_pecs
Whether the human's chest is pecs drawn without nipples.
has_pecs
Whether the human's chest is pecs rather than breasts.
has_penis
Returns true if the human has an accessible penis for the parameter. Accepts any of the REQUIRE_GENITAL_ defines.
has_tail
Returns true if the human has accessible tail for the parameter. Accepts any of the REQUIRE_GENITAL_ defines.
has_vagina
Returns true if the human has an accessible vagina for the parameter. Accepts any of the REQUIRE_GENITAL_ defines.
increment_scar_slot
When we're joining the game in /mob/dead/new_player/proc/create_character, we increment our scar slot then store the slot in our mind datum.
infuse_organ
Attempt to replace/add-to the occupant's organs with "mutated" equivalents. Returns TRUE on success, FALSE on failure. Requires the target mob to have an existing organic organ to "mutate".
invisible_man_toggle
When TRAIT_INVISIBLE_MAN is added or removed we need to update a few things
is_barefoot
Are we wearing something that covers our shoes?
is_bottomless
Are we wearing something that covers our groin?
is_topless
Are we wearing something that covers our chest?
is_visibly_sweaty
Whether this mob visibly reads as sweaty to interaction text. The hook for the dirt and sweat
overlays: report their sweat state here once they land. Until then nobody reads as sweaty, so
*_sweaty interaction text ships dormant.
is_wearing_condom
Checks if the human is wearing a condom, and also hasn't broken it.
leave_scent_on
Leaves this human's scent on [receiver] when this one gives scents and the receiver takes them.
load_nif_data
Loads the NIF data for an individual user.
load_persistent_scars
Read all the scars we have for the designated character/scar slots, verify they're good/dump them if they're old/wrong format, create them on the user, and write the scars that passed muster back to the file
load_scar
Takes a single scar from the persistent scar loader and recreates it from the saved data
make_full_human_copy
Makes a full copy of src and returns it. Attempts to copy as much as possible to be a close to the original. This includes job outfit (which handles skillchips), quirks, and mutations. We do not set a mind here, so this is purely the body. Args: location - The turf the human will be spawned on.
match_frills_to_tail
Repaints the frills, DNA included, in the tail's colour. For bodies whose tail changes colour after their frills grow.
no_underwear_toggle
When TRAIT_NO_UNDERWEAR is added or removed we need to update our body to hide or show underwear sprites
on_dwarf_trait
Gaining or losing [TRAIT_DWARF] updates our height and grants passtable
on_tootall_trait
Gaining or losing TRAIT_TOO_TALL updates our height
pick_infusion_organ
Picks a random mutated organ from the given infuser entry which is also compatible with this human. Tries to return a typepath of a valid mutant organ if all of the following criteria are true:
- Target must have a pre-existing organ in the same organ slot as the new organ;
- or the new organ must be external.
- Target's pre-existing organ must be organic / not robotic.
- Target must not have the same/identical organ.
portal_hides_bulge
Whether this human draws no bulge look (bulge_resolve()): while wall-stuck, as a wall relay shows the hips and butt alone. A gloryhole draws one the penis pokes out of (can_relay()).
portal_relays_interaction
Whether interaction touches a part of this mob that a portal is showing somewhere else right now.
portal_target_is_accessible
Returns whether this mob can put one of their own parts against a portal device.
This is the device end only. The receiver end sits on its part underneath any clothing, so it never checks this. Genitals follow the same exposure rule as a face to face interaction, sheathed or not. The mouth only needs to be free of a mask or helmet that covers it, so oral works while clothed.
Arguments:
- target_part: An ORGAN_SLOT_ genital, BODY_ZONE_PRECISE_MOUTH, or an arm or leg zone.
psykerize
Proc with no side effects that turns someone into a psyker. returns FALSE if it could not psykerize.
randomize_human_appearance
Fully randomizes everything according to the given flags.
redraw_dirt
Draws again what masks finished for this body would change.
Arguments:
- redraw_flags: DIRT_REDRAW_* flags, what to draw again.
redraw_fitted_garments
Draws again a body's slots whose garments' fits have finished.
Arguments:
- redraw: GARMENT_FIT_REDRAW_* flags, the slots to draw.
refit_worn_clothing
Redraws the worn clothing fitted to this body's fitness limbs, its uniform, suit, shoes and gloves, after a fitness limb comes or goes. Inside a render batch (STOP_OVERLAY_UPDATE_BODY_PARTS) it's left to whoever ends the batch.
remove_custom_hair
Takes custom paint off targets (HEAD_HAIR, HEAD_FACIAL_HAIR) for the round along with the hair a shave or a cut to bald removes, redrawing once. Returns TRUE when there was paint.
render_only_head
Makes all aspects of the mob invisibile but the head and its associated sprites
resolve_climax_partner
Resolves a partner offered before a climax prompt, only while they are still in reach and consenting.
The reference is either a nearby human, or a wall portal relay standing in for the occupant it projects.
return_items_to_console
Returns any items inside of the items_to_send list to a cryo console on station.
ride_saddle
Attempts to have buckling ride on our saddle, if we have one.
save_individual_persistence
Saves the persistence data for the owner.
save_nif_data
Saves the NIF data for a individual user.
save_persistent_scars
Save any scars we have to our designated slot, then write our current slot so that the next time we call /mob/living/carbon/human/proc/increment_scar_slot (the next round we join), we'll be there
send_applicable_messages
Any "special" suicide messages are handled by the related item that the mob uses to kill itself. This is just messages for when it's done with the bare hands.
set_all_underwear_visibility
Shows or hides every underwear slot at once.
set_body_hair
Sets this human's armpit or pubic hair to style, growing, restyling or removing the organ to match.
set_eye_color
Sets both mob's and eye organ's eye color values If color_right is not passed, its assumed to be the same as color_left
set_facial_haircolor
Painted facial hair shades follow the new color; see custom_sprite_recolor_hair().
set_gender
Sets the gender of the human, respecting prefs unless it's forced. Do not force in non-admin operations.
set_haircolor
Painted hair shades follow the new color; see custom_sprite_recolor_hair().
set_lewd_slot_item
Sets an item in one of our lewd slots, as get_lewd_slot_item() names them. Returns FALSE when the slot isn't supported.
set_mob_height
Setter for mob height - updates the base height of the mob (which is then adjusted by traits or species)
- new_height - The new base height for this mob, should be one of the HUMAN_HEIGHT defines
- update_dna - if TRUE (default), updates the mob's DNA with the new height value
set_service_style
Gives the appearance of being an agent
set_underwear_visibility
Shows or hides a single underwear slot by its menu label.
setup_organless_effects
This proc is for holding effects applied when a mob is missing certain organs It is called very, very early in human init because all humans innately spawn with no organs and gain them during init Gaining said organs removes these effects
singularity_act
Overrides the point value that the mob is worth
slow_psykerize
flavorful variant of psykerizing that deals damage and sends messages before calling psykerize()
smart_equip_targeted
take the most recent item out of a slot or place held item in a slot
smell_human
Tells this human what [target] smells like, with any scent a partner left on them.
something_horrible
DNA HELPER-PROCS
spawn_gibs
Xenohybrid gib and dust tweaks
sync_custom_sprite_appearance
Copies DNA drawings onto every limb and the head; with refresh_body the body redraw does it through the component.
sync_custom_taur_markings
Refresh only the lower-body snapshot; ordinary limb and donor paint remain independent.
toggle_externals
Returns TRUE if the tank successfully toggles open/closed. Opens the tank only if a breathing apparatus is found.
try_nut_shot
Checks to see if it is possible to reach the mob's testicles and influence them through that - i.e. not medicated or unconscious. Knocks down when successful, with a small chance to vomit.
update_ID_card
Security HUDs! Basic mode shows only the job.
update_face_offset
Updates face (as of now, only eye) offsets
update_fitness_limbs
Gives this body's limbs the muscle size and definition in its DNA: swaps each limb that has fitness subtypes for its family's type at them, digitigrade legs for digitigrade legs, gives the fitness limbs it keeps the definition, and points its species' limb types at them. A limb exempt from species changes stays, as it does in replace_body().
The swap is one render batch. It draws only the worn clothing fitted to the limbs when it ends the batch (refit_worn_clothing()): the preferences that call it are applied before the body is drawn. A new definition alone changes no fit, and is drawn with the body.
update_garment_fit
Sets garment_fit from this body's limbs and body shape. A fitness chest also calls it each time it's set up for the body, which sets its male or female art: only a male chest has glutes to fit, and only at the sizes the templates hold ("chest_m").
update_inv_anus
Updating anus slot
update_inv_lewd
Helper proc for calling all the lewd slot update_inv_ procs.
update_inv_nipples
Updating nipples slot
update_inv_penis
Updating penis slot
update_inv_vagina
Updating vagina slot
update_mob_height
Updates the mob's height
Mainly so that dwarfism can adjust height without needing to override existing height
Returns a mob height num
update_visible_name
Used to update our name based on whether our face is obscured/disfigured
vv_prefs_target_valid
Whether the client/preferences captured before an admin prompt still own this live human. BYOND's client.mob relationship identifies the same connection after a body transfer or disconnect.
wall_relay_skips_uniform
Whether a wall relay leaves out this person's uniform: a skirt or dress (a skirt bulge family). Pants stay drawn.
wash
Called when this human should be washed
wash_hands
Wash the hands, cleaning either the gloves if equipped and not obscured, otherwise the hands themselves if they're not obscured.
Returns false if we couldn't wash our hands due to them being obscured, otherwise true