dummy 
Procs | |
| apply_height | Character setup's dummy stretches as one piece, with height maps that only cover its own tile, so anything drawn above the head (tall hair, lifted hairstyles, tall hats) would stay put as the head moved and tear where the tile ends. Each map carries on 32 rows upward as its top row, moved up so its own rows stay on the tile, and everything above the tile moves as the head does. A transparent spacer as tall as the maps keeps the rows they lift from being cut off at the top. |
|---|---|
| harvest_organs | Let's extract our dummies organs and limbs for storage, to reduce the cache missed that spamming a dummy cause |
Proc Details
apply_height
Character setup's dummy stretches as one piece, with height maps that only cover its own tile, so anything drawn above the head (tall hair, lifted hairstyles, tall hats) would stay put as the head moved and tear where the tile ends. Each map carries on 32 rows upward as its top row, moved up so its own rows stay on the tile, and everything above the tile moves as the head does. A transparent spacer as tall as the maps keeps the rows they lift from being cut off at the top.
harvest_organs
Let's extract our dummies organs and limbs for storage, to reduce the cache missed that spamming a dummy cause