modular_aphelion/modules/bouncy_objects/code/bouncy_element.dm 
| BOUNCE_REBOUND_DELAY | Delay between an impact and the rebound it causes. |
|---|---|
| BOUNCE_MINIMUM_DISTANCE | Bounces shorter than this many tiles are dropped rather than animated as an imperceptible twitch. |
| BOUNCE_SLIDE_PIXEL_LIMIT | Furthest, in pixels, a sub-tile slide may move an object from its base offset, so it stays over its own tile. |
| BOUNCE_MAX_HOP_HEIGHT | Tallest hop arc, in pixels. |
| BOUNCE_MAX_PER_TICK | Most bounces (rebounds, ejection hops and tosses) that may start in one tick, shared by every bouncy object. |
| BOUNCE_MAX_DISTANCE | Furthest, in tiles, one bounce travels while it has gravity. Mostly trims mass drivers and explosions, which throw far further than hands do. |
| /datum/element/bouncy | Makes a thrown movable rebound after it hits something, losing distance on every rebound. |
| /datum/thrownthing/bounce | A rebound thrown by /datum/element/bouncy. It strikes nothing: running into an obstacle only chains the next rebound. |
Define Details
BOUNCE_MAX_DISTANCE 
Furthest, in tiles, one bounce travels while it has gravity. Mostly trims mass drivers and explosions, which throw far further than hands do.
BOUNCE_MAX_HOP_HEIGHT 
Tallest hop arc, in pixels.
BOUNCE_MAX_PER_TICK 
Most bounces (rebounds, ejection hops and tosses) that may start in one tick, shared by every bouncy object.
Keeps mass throws, such as an explosion scattering a pile of casings and rods, from flooding SSthrowing, the timer subsystem, clients and the sound system. Objects past the budget settle where they are.
BOUNCE_MINIMUM_DISTANCE 
Bounces shorter than this many tiles are dropped rather than animated as an imperceptible twitch.
BOUNCE_REBOUND_DELAY 
Delay between an impact and the rebound it causes.
Must be nonzero. Impacts are handled inside [/datum/thrownthing/proc/finalize], and that throw's
Destroy() clears throwing and the SSthrowing entry of its movable. A rebound started synchronously
would be cancelled by that cleanup.
BOUNCE_SLIDE_PIXEL_LIMIT 
Furthest, in pixels, a sub-tile slide may move an object from its base offset, so it stays over its own tile.