| /proc/character_preview_effects | What the page draws over the character preview's drawing, because a flatten leaves it out: the rows tg's height
filters move, and the mob's transform (body size). Takes the drawing's frame height and how far its tile sits above
the frame's bottom (the "y" the page gets). Returns the page's keys for them, left out when the mob has neither: |
|---|
| /proc/character_preview_rows | The runs of frame rows that the mob's displacement filters move, as character_preview_effects() gives them, or
null if there are none or one moves more than whole rows. Filters run in the order tg keeps them, each map centred
on the tile and then moved by its own offset. |
|---|
| /proc/character_preview_map_rows | How a displacement map moves each of its rows, from the bottom: -1 when a row shows the row below, 1 the row above,
0 itself. FALSE for a map that isn't a tile wide, or whose rows don't each move whole and as one. tg's heights use
a handful of shared maps, so each is read once. |
|---|
| /proc/character_preview_map_pixel_move | How one displacement map pixel moves its row: -1, 0 or 1 as character_preview_map_rows() has them, or null when it
moves it sideways or by part of a pixel. |
|---|