modular_aphelion/modules/custom_sprites/code/appearance.dm 
| /proc/custom_sprite_appearance_drawing | Appearance copies honor the master preference without changing saved layer settings, appendages' included. |
|---|---|
| /datum/sprite_accessory/hair/custom_sprite_blank | Hairstyles without an icon state, such as Bald, register no accessory datum. This nameless accessory is never selectable; it only lets those heads carry custom paint. |
| /datum/sprite_accessory/hair/custom_sprite_blank/tall | A bald base whose custom hair canvas is CUSTOM_SPRITE_TALL_HEIGHT tall, for hair that reaches well above the head as Afro (Huge) does. |
| /datum/sprite_accessory/facial_hair/custom_sprite_blank | Shaved faces register no accessory datum either, so paint needs the same nameless stand-in. |
| /proc/custom_sprite_directional_mask | Include explicit blank frames: a missing facing would fall back to the South mask. |
| /proc/custom_sprite_append_mask | Adds paint's glow mask (glowing) or blocker mask to overlays for the facings whose emissive setting matches,
placed like visible. Adds nothing when no facing matches. Dropped heads and limbs face South. |
| /proc/custom_sprite_emissive_mask | Reuse the visible paint's placement; shared worn/bodypart preparation owns pose transforms. |
| /datum/bodypart_overlay/custom_marking | A drawing painted on a bodypart, clipped to the limb's own geometry. Subtypes keep a limb's zone, hand and taur paint apart. |
| /datum/bodypart_overlay/custom_marking/taur | Lower-body paint uses the actual taur organ, never its invisible leg slots. |
| CUSTOM_SPRITE_TAUR_PAINT_LIFT | How far taur paint sits above each of the organ's own layers: less than the gap to any other mob layer. |
| /datum/bodypart_overlay/custom_marking/taur/zone | The taur zone's own paint on the chest. |
| /datum/bodypart_overlay/custom_marking/zone | A limb zone's own paint. |
| /datum/bodypart_overlay/custom_marking/zone/hand | Hand paint belongs to the arm limb, alongside that arm's own zone drawing. |
| /datum/component/custom_sprite_appearance | Reapply on regenerated/species-replaced limbs; detached limbs retain their own snapshots. |
Define Details
CUSTOM_SPRITE_TAUR_PAINT_LIFT 
How far taur paint sits above each of the organ's own layers: less than the gap to any other mob layer.