| /proc/custom_hair_appendage_name | An appendage name as saved: tags, stray angle brackets, backslashes and control characters removed, spaces collapsed, at most CUSTOM_SPRITE_MAX_APPENDAGE_NAME characters. Null when nothing is left. |
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| /proc/custom_hair_appendage_views | An appendage's painted views, re-encoded canonically. Unreadable and empty views are left out. |
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| /proc/custom_hair_appendages_validate | A drawing's appendages as they are saved, keyed "1", "2", "3" in order, or null when none are left. |
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| /proc/custom_hair_appendages_validate_strict | Strictly validates a style file's appendages, as custom_style_validate_drawing() does its views.
Nothing is salvaged, and messages never repeat uploaded text. |
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| /proc/custom_hair_appendages_export | Appendages in export form: every view and emission setting spelled out, keyed as saved. Null without any. |
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| /proc/custom_hair_try_on_mask_rows | Where a try-on hat's hair mask keeps and trims paint on the hair canvas: per view, height rows,
top row first, of eight hex digits. Each digit is four pixels, the leftmost in its high bit: set
where the mask keeps paint, clear where it trims. That's a quarter of a character a pixel, and the
window sends these with every rebuild. The mask is lowered by the hairstyle's y_offset and
carried upward as its top row, as it is on the paint itself. Cached. |
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| /proc/custom_hair_try_on_views | A try-on hat as the hair canvas shows it, per view: its worn sprite placed against paint drawn lift = list(x, z) off the tile. Data URLs, cached. |
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| /proc/custom_hair_try_on_ui_data | The window's Try on hats for a hair canvas height tall, drawn lift off the tile, over a
hairstyle lifted y_offset. The window crops its "Hats that cover it" chips from the front
views itself: BYOND exports an icon smaller than a tile padded out to 32 by 32. |
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| /proc/custom_hair_try_on_image | The hat a try-on puts on the preview: its worn sprite on the head layer, placed as the body places head items. |
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| /datum/custom_sprite_editor | The hair editor's appendage layers and Try on hat.
One draft and its window. This base type is the character preferences context: it is bound
to its owner, slot and saved drawing, and saves to the character. |
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