modular_aphelion/modules/cyborg_customization/code/animation.dm 
| /proc/cyborg_animation_frames | Authored anchor data is generated offline; runtime never scans marker pixels. |
|---|---|
| /proc/cyborg_animation_anchor | Returns the still frame a chassis's parts are placed against in this direction and pose, or null when it has no authored animation |
| /proc/cyborg_animation_map | One pixel per native frame, encoding a literal anchor translation after part transforms. Only catalog descriptors reach this cache; player colors and placement are not cache keys. |