/tg/ Station 13 - Modules - Types — Define Details

modular_aphelion/modules/markings_room/code/markings_room.dm

MARKINGS_ROOM_SURPRISE_BAREIn percent: how often a zone is left bare by a surprise, painted with a marker, or made to glow.
/datum/preference_middleware/markings_roomWhat the club mirror on the Markings tab needs beyond the markings data: the colour each marking starts in, the custom drawings to show on its cards, which body region owns each pixel of the drawn character, and a surprise. See module.md.
/proc/marking_fur_colorsReturns the three mutant colours a marking can follow, as a body's DNA features hold them: what a new marking, a preset or a colour reset gives it.
/datum/asset/simple/markings_roomThe rooms' textures and fonts, which the preferences window gets with its other assets: in tgui's bundle, which every window loads, every room's would weigh on every window. The stylesheet the asset writes when it registers (art_stylesheet.dm) declares each texture as a custom property on the room, --mr- and its file's name without the extension, and each font as a face. The lists are in markings_room_assets.dm.

Define Details

MARKINGS_ROOM_SURPRISE_BARE

In percent: how often a zone is left bare by a surprise, painted with a marker, or made to glow.