modular_aphelion/modules/markings_room/code/markings_room.dm 
| MARKINGS_ROOM_SURPRISE_BARE | In percent: how often a zone is left bare by a surprise, painted with a marker, or made to glow. |
|---|---|
| /datum/preference_middleware/markings_room | What the club mirror on the Markings tab needs beyond the markings data: the colour each marking starts in, the custom drawings to show on its cards, which body region owns each pixel of the drawn character, and a surprise. See module.md. |
| /proc/marking_fur_colors | Returns the three mutant colours a marking can follow, as a body's DNA features hold them: what a new marking, a preset or a colour reset gives it. |
| /datum/asset/simple/markings_room | The rooms' textures and fonts, which the preferences window gets with its other assets: in tgui's bundle, which every
window loads, every room's would weigh on every window. The stylesheet the asset writes when it registers
(art_stylesheet.dm) declares each texture as a custom property on the room, --mr- and its file's name without the
extension, and each font as a face. The lists are in markings_room_assets.dm. |
Define Details
MARKINGS_ROOM_SURPRISE_BARE 
In percent: how often a zone is left bare by a surprise, painted with a marker, or made to glow.