headphones 
Vars | |
| emissive_icon | The glow masks of the sets that glow, static and outside the GAGS configs. |
|---|---|
| music_notes | The music notes float around the headphones while a song plays. |
| neck_icon | The file holding neck_icon_state, or null when worn_icon has it (the GAGS sets). |
| neck_icon_state | Worn icon_state on the neck, under the notes overlay while they play. Null: no neck sprite and none of the switches. |
| neck_over_hair | On the neck, the band draws over hair (HEADPHONES_NECK_OVER_HAIR_LAYER) instead of under it (HEADPHONES_NECK_UNDER_HAIR_LAYER, which still draws over backpack straps). |
| notes_overlay_on_head | The worn sprites on the head and ears leave the notes to the overlay too; tg's own have their notes drawn in. |
Procs | |
| drawn_on_neck | Whether build_worn_icon() drew this worn appearance for the neck, which it puts on one of the two neck layers. |
| notes_color | The notes overlay's colour: null for tg's own navy notes, or a colour matrix taking their two shades elsewhere. Coloured notes glow. |
| worn_state | The worn icon_state: one for the head and ears (tg's, with the notes drawn in while playing), and with on_neck the neck's, which leaves the notes to the overlay. |
Var Details
emissive_icon 
The glow masks of the sets that glow, static and outside the GAGS configs.
music_notes 
The music notes float around the headphones while a song plays.
neck_icon 
The file holding neck_icon_state, or null when worn_icon has it (the GAGS sets).
neck_icon_state 
Worn icon_state on the neck, under the notes overlay while they play. Null: no neck sprite and none of the switches.
neck_over_hair 
On the neck, the band draws over hair (HEADPHONES_NECK_OVER_HAIR_LAYER) instead of under it (HEADPHONES_NECK_UNDER_HAIR_LAYER, which still draws over backpack straps).
notes_overlay_on_head 
The worn sprites on the head and ears leave the notes to the overlay too; tg's own have their notes drawn in.
Proc Details
drawn_on_neck
Whether build_worn_icon() drew this worn appearance for the neck, which it puts on one of the two neck layers.
notes_color
The notes overlay's colour: null for tg's own navy notes, or a colour matrix taking their two shades elsewhere. Coloured notes glow.
worn_state
The worn icon_state: one for the head and ears (tg's, with the notes drawn in while playing), and with on_neck the neck's, which leaves the notes to the overlay.