/tg/ Station 13 - Modules - Types — Var Details - Proc Details

headphones

Vars

emissive_iconThe glow masks of the sets that glow, static and outside the GAGS configs.
music_notesThe music notes float around the headphones while a song plays.
neck_iconThe file holding neck_icon_state, or null when worn_icon has it (the GAGS sets).
neck_icon_stateWorn icon_state on the neck, under the notes overlay while they play. Null: no neck sprite and none of the switches.
neck_over_hairOn the neck, the band draws over hair (HEADPHONES_NECK_OVER_HAIR_LAYER) instead of under it (HEADPHONES_NECK_UNDER_HAIR_LAYER, which still draws over backpack straps).
notes_overlay_on_headThe worn sprites on the head and ears leave the notes to the overlay too; tg's own have their notes drawn in.

Procs

drawn_on_neckWhether build_worn_icon() drew this worn appearance for the neck, which it puts on one of the two neck layers.
notes_colorThe notes overlay's colour: null for tg's own navy notes, or a colour matrix taking their two shades elsewhere. Coloured notes glow.
worn_stateThe worn icon_state: one for the head and ears (tg's, with the notes drawn in while playing), and with on_neck the neck's, which leaves the notes to the overlay.

Var Details

emissive_icon

The glow masks of the sets that glow, static and outside the GAGS configs.

music_notes

The music notes float around the headphones while a song plays.

neck_icon

The file holding neck_icon_state, or null when worn_icon has it (the GAGS sets).

neck_icon_state

Worn icon_state on the neck, under the notes overlay while they play. Null: no neck sprite and none of the switches.

neck_over_hair

On the neck, the band draws over hair (HEADPHONES_NECK_OVER_HAIR_LAYER) instead of under it (HEADPHONES_NECK_UNDER_HAIR_LAYER, which still draws over backpack straps).

notes_overlay_on_head

The worn sprites on the head and ears leave the notes to the overlay too; tg's own have their notes drawn in.

Proc Details

drawn_on_neck

Whether build_worn_icon() drew this worn appearance for the neck, which it puts on one of the two neck layers.

notes_color

The notes overlay's colour: null for tg's own navy notes, or a colour matrix taking their two shades elsewhere. Coloured notes glow.

worn_state

The worn icon_state: one for the head and ears (tg's, with the notes drawn in while playing), and with on_neck the neck's, which leaves the notes to the overlay.